Re: [pyxpcom] PyXPCOM extension
by Paul Everitt other posts by this author
Feb 27 2008 8:37AM messages near this date
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Re: [pyxpcom] PyXPCOM extension
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Re: [pyxpcom] PyXPCOM extension
On Feb 27, 2008, at 10:38 AM, Todd Whiteman wrote:
> Paul Everitt wrote:
> >
> > Great! Is the build process possible on OS X? If so, I could try to
> > produce an XPI.
> >
>
> Excellent. The PyXPCOM builds should work on Mac OS X (at least they
> are
> working on the Mozilla 1.8, as Komodo is using it there).
>
> I think the tricky parts for Mac OS X are going to be:
> * building and including PyxpcomExt's own Python 2.5.x (likely as a
> Framework)
> * pyxpcom library relocation tricks, as the library references will
> need
> to be tweaked (otool -L, install_name_tool)
> * universal binaries
>
> The PyxpcomExt builds for Windows and Linux are using a component stub
> (.dll, .so) to load the necessary pyxpcom and python pieces, this stub
> should not be necessary on the Mac if the "library relocation tricks"
> work correctly, as the stub is there to simply load the library
> prerequisites which the Mac can already do through @executable_path
> and
> @loader_path library settings.
Hmm, is there any starting point I could look at from the Komodo build
system? I doubt I'm the right profile to tackle the library stuff.
--Paul
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