Re: [Image-SIG] Re: progressive image displaying
by Arthur Elsenaar other posts by this author
Jul 2 2004 1:45PM messages near this date
[Image-SIG] Re: progressive image displaying
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[Image-SIG] =?iso-8859-1?q?=D4u=0D=0A_=08?=
On Jun 30, 2004, at 12:28, Fredrik Lundh wrote:
> Arthur Elsenaar wrote:
>
> > what I like to do, is reading arbitrary images coming in over a socket
> > and display them _as they arrive_, so when a chunk is in, immediatly
> > display it (in pygame).
> > From the PIL documentation, I can see that one needs to use the
> > frombuffer() method and feed that to pygame using the fromstring()
> > method. Also I understand the pygame.load() function needs a complete
> > file like object (StringIO), so how does one go about partly
> > displaying
> > these incoming data chunks? Do I need to use the PIL parse function
> > somehow? Do I need to pad the missing data?
>
> while PIL can decode things incrementally, there's no (reliable) way to
> get access to incomplete image data. maybe in 1.1.6 ?
hmm, too bad PIL can't do this cleanly. But I'm still interested in
what you mean by 'no reliable'. Can you tell a bit more on what -can-
be done in this respect? As I'm working on an art project, less than
perfect results aren't a problem.
> (but I'd be happy to be proven wrong on this one)
me too ;)
Thanks, Arthur.
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Thread:
Arthur Elsenaar
Fredrik Lundh
Arthur Elsenaar
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