RE: Wx.pm as ppm from ActiveState?
by Mark Dootson other posts by this author
Oct 8 2009 6:10AM messages near this date
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RE: Wx.pm as ppm from ActiveState?
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Re: Wx.pm as ppm from ActiveState?
For info, I think the problem is probably in the Alien::wxWidgets build.
For that, the build params should probably be, if you have not built
wxWidgets separately -
perl Build.PL
--wxWidgets-build=1
--wxWidgets-unicode=1
--wxWidgets-mslu=1
--wxWidgets-portable=1
--wxWidgets-build-opengl=1
--prefix /your/path/to/prefix
or if you have a pre-built wxWidgets
environment - set WXDIR=C:\Path\to\wxWidgets
perl Build.PL
--wxWidgets-build=0
--wxWidgets-unicode=1
--wxWidgets-mslu=1
--wxWidgets-portable=1
--prefix /your/path/to/prefix
The param --wxWidgets-portable makes necessary headers and libs
available for build, so Wx should just build with
perl Makefile.PL
nmake
It also means that anyone with the Alien::wxWidgets PPM installed can
compile their own Wx- XSModules against the headers in the PPM.
Making a unicode build makes all things possible - anyone out there
still supporting Win98/Me etc can have users install unicows from MS.
One other thing :) - it would be vv nice if wxWidgets were built
separately with wxGraphicsContext included - (no useful alpha channels
in colors if this isn't present).
Hope this helps.
Mark
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