ASPN ActiveState Programmer Network
ActiveState
/ Home / Perl / PHP / Python / Tcl / XSLT /
/ Safari / My ASPN /
Cookbooks | Documentation | Mailing Lists | Modules | News Feeds | Products | User Groups


Recent Messages
List Archives
About the List
List Leaders
Subscription Options

View Subscriptions
Help

View by Topic
ActiveState
.NET Framework
Open Source
Perl
PHP
Python
Tcl
Web Services
XML & XSLT

View by Category
Database
General
SOAP
System Administration
Tools
User Interfaces
Web Programming
XML Programming


MyASPN >> Mail Archive >> pygame-users
pygame-users
[pygame] pyweek: okay to plan ahead?
by Michal Wallace other posts by this author
Aug 3 2005 5:54PM messages near this date
[pygame] PyGame 2D text in OpenGL? | Re: [pygame] pyweek: okay to plan ahead?
So...

How much up front planning and design 
is allowed with PyWeek? I know we can't write 
any actual code, but is it okay to have a 
written plan for building a game around an
arbitrary theme?

For example, the title would be something like
a plan for making top down, tile based games with 
physics and include notes for how to combine
tools like pgu and pyODE... There wouldn't be any
actual code, but there would be links about where
to look, etc...

I'm potentially going to have a large number of 
people on my team, many of whom are newbies, and
I'd like to get everyone up to speed with the 
general idea and come up with a project plan
gantt chart so everyone knows how they fit in
up front.

Sincerely,

Michal J Wallace
Sabren Enterprises, Inc.
-------------------------------------
contact: michal@[...].com
hosting: http://www.cornerhost.com/
my site: http://www.withoutane.com/
-------------------------------------
Thread:
Michal Wallace
Richard Jones
Michal Wallace

Privacy Policy | Email Opt-out | Feedback | Syndication
© ActiveState Software Inc. All rights reserved