Re: [pygame] pygame from OS X command line
by Bob Ippolito other posts by this author
Aug 3 2005 10:51PM messages near this date
[pygame] pygame from OS X command line
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Re: [pygame] pygame from OS X command line
On Aug 3, 2005, at 6:47 PM, Ben Willmore wrote:
> I was excited to see on Bob Ippolito's website that he has updated
> OS X pygame so it will run without either pythonw or being in an
> app bundle. However, I found when running pygame (today's CVS)
> from fink python2.4, I got the following error:
>
> ---
> [ben@assam ben] $ python2.4
> Python 2.4.1 (#1, Aug 2 2005, 23:12:54)
> [GCC 4.0.0 (Apple Computer, Inc. build 5026)] on darwin
> Type "help", "copyright", "credits" or "license" for more information.
> >>> import pygame
> pygame.init()
> >>> pygame.init()
> (6, 0)
> >>> screen = pygame.display.set_mode((468, 60))
> 2005-08-03 21:37:01.917 python2.4[26902] *** Uncaught exception:
> <NSInternalInconsistencyException> Error (1002) creating CGSWindow
> Trace/BPT trap
The actual problem is that you're spending too much time before
creating the screen... your fix works around that problem by calling
NSApplicationLoad on import, but it breaks the detection that goes on
later in pygame.macosx to see if pygame is already running in the
context of an application and will break other things.
Try this instead, with no patch:
python -i -c "import pygame; pygame.init()"
-bob
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