Re: [pygame] pygame from OS X command line
by Bob Ippolito other posts by this author
Aug 3 2005 11:03PM messages near this date
Re: [pygame] pygame from OS X command line
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Re: [pygame] pygame from OS X command line
On Aug 3, 2005, at 7:59 PM, Ben Willmore wrote:
> Hi Bob,
>
>
> > The actual problem is that you're spending too much time before
> > creating the screen... your fix works around that problem by
> > calling NSApplicationLoad on import, but it breaks the detection
> > that goes on later in pygame.macosx to see if pygame is already
> > running in the context of an application and will break other things.
> >
> > Try this instead, with no patch:
> > python -i -c "import pygame; pygame.init()"
> >
>
> Hmm, interesting. But your solution doesn't work for me:
>
> (removed patch)
> [ben@assam pygame] $ python2.4 -i -c "import pygame; pygame.init()"
> >>> screen = pygame.display.set_mode((468, 60))
> 2005-08-03 22:55:45.478 python2.4[5089] *** Uncaught exception:
> <NSInternalInconsistencyException> Error (1002) creating CGSWindow
What version of Mac OS X, PyObjC, and pygame is this?
-bob
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