Re: [pygame] pygame from OS X command line
by Bob Ippolito other posts by this author
Aug 4 2005 4:21PM messages near this date
Re: [pygame] pygame from OS X command line
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Re: [pygame] pygame from OS X command line
On Aug 4, 2005, at 7:07 AM, Ben Willmore wrote:
> >
> >
> >> It should work just fine without any of this. The only factor
> >> that I can point to is fink. If you stop using fink, your
> >> problems will probably disappear. The normal Python 2.4.1
> >> distribution has no problems at all with pygame CVS on any of the
> >> machines I've tried it on.
> >>
> >
> >
>
> I can certainly believe this is fink's problem -- but it would be
> nice if pygame and fink-python would work together :-)
Well, that's up to you... I couldn't care less about fink. I use
DarwinPorts when I use misc. unix stuff, but it doesn't go anywhere
near my Python code.
> > packager_imports() is never executed, and exists purely to
> > generate bytecode that py2exe and py2app will want to see.
> > Changing it is doing them a disservice, and not helping you any.
> > I'm not sure why you felt the need to touch this.
> >
>
> Naivety -- it was the only place i could find pygame.macosx mentioned.
>
> OK, one last question: when _should_ macosx.init() get called?
> I.E. When does it get called in normal python?
It gets called exactly once (from C code, see src/base.c) before
initialization of any the video subsystem.
-bob
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