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MyASPN >> Mail Archive >> pygame-users
pygame-users
Re: [pygame] Menu class
by Chris Smith other posts by this author
Aug 22 2006 5:37AM messages near this date
Re: [pygame] Menu class | Re: [pygame] Menu class
I have written up a fairly comprehensive menu system that will port easily,
contains highlighting, icons and keyboard detection. It also has the
advantage that it does not need to tie up your event queue, is pretty easy
to set up your own menu, and is written in standard Python+Pygame.

However, it currently only allows for menu's on the top of the window (like
any normal application menubar) and not pop-up menus.

You can take a look at the game it's in right here -
http://www.spqr-game.co.uk/ . If you like, I can rip out the menu code for
you and place in a seperate file.

Chris

On 8/21/06, Kris Schnee <kschnee@[...].net>  wrote:
> 
>  I.zzet Aykut KO�AK wrote:
>  > Hi all,
>  >
>  > I need a Menu class implemented with pygame graphics features. Could any
>  > one suggest some references about this.
> 
>  What sort of menu? There are several Graphical User Interface packages
>  available for Pygame, offering buttons, text displays and similar
>  "widgets." Your best bets are probably PGU and OcempGUI, which I think
>  are available on Pygame's site. I've also got a little system called
>  Driftwood, which is available as part of the source of
>  http://kschnee.xepher.net/DarkSide_Source.zip .
> 
>  Kris
> 



-- 
Science is open source religion
Thread:
izzetaykutkocak
Kris Schnee
Chris Smith
Rikard Bosnjakovic

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