Re: [pygame] SDL 1.2.10 video API enhancements
by renesd other posts by this author
Aug 22 2006 4:46PM messages near this date
Re: [pygame] SDL 1.2.10 video API enhancements
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[pygame] How much python experience needed?
Hi,
yes, for windows and mac .11 is going to be used. However I might
change the default video driver from windows gdi to directx as it has
been until the .10 and .11 releases of SDL. Since that changes input
behaviour, as well it is a big loss in performance.
The intel laptop chipset driver that was the cause of the problems for
the directx backend has long since been fixed. Also older directx
versions are supported by vista, contrary to the reasoning behind the
change by SDL.
On 8/23/06, Kevin Bluck <kevin.bluck@[...].com> wrote:
> I noticed that pygame does not surface a couple of relatively recent SDL
> video API enhancements that are very useful when you're trying to
> respect the user's existing video settings.
>
> The SDL_VideoInfo struct has some additional data members, in particular
> current_w and current_h
>
> http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fVideoInfo
>
> SDL_SetVideoMode() width and height parameters may both be set to 0. It
> will then use the width and height of the currently set video mode, or
> the desktop mode if no mode has yet been set.
>
> http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fSetVideoMode
>
> Of course, including these will require at least SDL 1.2.10 The present
> dependencies ( http://www.pygame.org/ftp/win32-dependencies.zip) appear
> to reference 1.2.7 Are there any plans to move ahead to latest stable
> 1.2.11?
>
>
> Regards,
>
> --- Kevin
>
>
>
Thread:
Kevin Bluck
renesd
Richard Jones
renesd
renesd
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