Re: [pygame] ogre + pygame: how do I get them to share a window?
by renesd other posts by this author
Aug 22 2006 5:48PM messages near this date
Re: [pygame] ogre + pygame: how do I get them to share a window?
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Re: [pygame] ogre + pygame: how do I get them to share a window?
Can you get ogre to use the SDL backend?
Using different gui tool kits almost never works out ok... without
lots of different kinds of trouble on different platforms.
On 8/23/06, Mark Ivey <zovirl1@[...].net> wrote:
> I'm trying to get Ogre (for graphics) and pygame (for input) to play
> together (glued together with Boost::Python, if it matters). When
> Ogre isn't using the SDL backend, pygame doesn't get any keyboard/
> mouse events.
>
>
>
> I've tried two solutions, and had problems with both:
>
> 1) Pygame using Ogre's window, with SDL_WINDOWID. Started with
> pygame.display.set_mode((800, 600)). My window was always black, as
> if the pygame surface covered up the Ogre stuff. Next, I tried
> set_mode((1,1)). Then the window shows Ogre's 3D stuff. However, I
> only get keyboard events, no mouse events.
>
> 2) Ogre using pygame's window. I need to pass Ogre a window handle,
> and on OSX, at least, pygame.display.get_wm_info() returns an empty
> hash. How do I get the window handle from pygame on OSX?
>
>
> Any help getting past these problems would be greatly appreciated...
>
> -Mark Ivey-
>
Thread:
Mark Ivey
Peter Shinners
renesd
Mark Ivey
Ryan Charpentier
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