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MyASPN >> Mail Archive >> pygame-users
pygame-users
Re: [pygame] ogre + pygame: how do I get them to share a window?
by renesd other posts by this author
Aug 22 2006 5:48PM messages near this date
Re: [pygame] ogre + pygame: how do I get them to share a window? | Re: [pygame] ogre + pygame: how do I get them to share a window?
Can you get ogre to use the SDL backend?

Using different gui tool kits almost never works out ok... without
lots of different kinds of trouble on different platforms.


On 8/23/06, Mark Ivey <zovirl1@[...].net>  wrote:
>  I'm trying to get Ogre (for graphics) and pygame (for input) to play
>  together (glued together with Boost::Python, if it matters).  When
>  Ogre isn't using the SDL backend, pygame doesn't get any keyboard/
>  mouse events.
> 
> 
> 
>  I've tried two solutions, and had problems with both:
> 
>  1) Pygame using Ogre's window, with SDL_WINDOWID.  Started with
>  pygame.display.set_mode((800, 600)).  My window was always black, as
>  if the pygame surface covered up the Ogre stuff.  Next, I tried
>  set_mode((1,1)).  Then the window shows Ogre's 3D stuff.  However, I
>  only get keyboard events, no mouse events.
> 
>  2) Ogre using pygame's window.  I need to pass Ogre a window handle,
>  and on OSX, at least, pygame.display.get_wm_info() returns an empty
>  hash.  How do I get the window handle from pygame on OSX?
> 
> 
>  Any help getting past these problems would be greatly appreciated...
> 
>  -Mark Ivey-
> 
Thread:
Mark Ivey
Peter Shinners
renesd
Mark Ivey
Ryan Charpentier

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