Re: [pygame] ogre + pygame: how do I get them to share a window?
by Mark Ivey other posts by this author
Aug 22 2006 6:44PM messages near this date
Re: [pygame] ogre + pygame: how do I get them to share a window?
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Re: [pygame] ogre + pygame: how do I get them to share a window?
Ogre is dropping the SDL backend, so that's not a good long-term
solution.
I'm only trying to use pygame for input, not graphics. You still
think it isn't going to work well?
-Mark Ivey-
On Aug 22, 2006, at 5:47 PM, René Dudfield wrote:
> Can you get ogre to use the SDL backend?
>
> Using different gui tool kits almost never works out ok... without
> lots of different kinds of trouble on different platforms.
>
>
> On 8/23/06, Mark Ivey <zovirl1@[...].net> wrote:
> > I'm trying to get Ogre (for graphics) and pygame (for input) to play
> > together (glued together with Boost::Python, if it matters). When
> > Ogre isn't using the SDL backend, pygame doesn't get any keyboard/
> > mouse events.
> >
> >
> >
> > I've tried two solutions, and had problems with both:
> >
> > 1) Pygame using Ogre's window, with SDL_WINDOWID. Started with
> > pygame.display.set_mode((800, 600)). My window was always black, as
> > if the pygame surface covered up the Ogre stuff. Next, I tried
> > set_mode((1,1)). Then the window shows Ogre's 3D stuff. However, I
> > only get keyboard events, no mouse events.
> >
> > 2) Ogre using pygame's window. I need to pass Ogre a window handle,
> > and on OSX, at least, pygame.display.get_wm_info() returns an empty
> > hash. How do I get the window handle from pygame on OSX?
> >
> >
> > Any help getting past these problems would be greatly appreciated...
> >
> > -Mark Ivey-
> >
Thread:
Mark Ivey
Peter Shinners
renesd
Mark Ivey
Ryan Charpentier
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