Re: [pygame] Level editing thoughts
by Andrew Baker other posts by this author
Aug 24 2006 7:00PM messages near this date
Re: [pygame] Level editing thoughts
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Re: [pygame] Level editing thoughts
I do a half-baked version of this in Simpleton, as well. My record and
playback/networking vector storage is the same as my sequencing/pathing
vector storage, and I use the same serialization/deserialization routines
for save games, map files, and map state files (i.e., saves the state of a
map when you go to another map). As long as you keep things consistent, it
works a treat. Just hit tab to enter edit mode, do stuff, test it, tweak
it, test it, play, save. :D
--
Andrew Ulysses Baker
"failrate"
Thread:
James Hofmann
Shandy Brown
Andrew Baker
Patrick Mullen
Greg Ewing
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