Re: [pygame] [Pygame] Generating a map
by Ian Mallett other posts by this author
Aug 6 2007 1:01PM messages near this date
Re: [pygame] [Pygame] Generating a map
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[pygame] Compatitbility broken in Rect.collidedict
On 8/6/07, J�r�me Brilland <jerome.brilland@[...].net> wrote:
>
> Hello,
>
> I would like to develop a strategy game using Python and Pygame. I would
> like to know if it's possible to generate a random map divided into
> regions with Pygame. Is there a tutorial for this feature ?
>
> Thanks
> J�r�me Brilland
I don't know of a tutorial to do this, but you could make an array of tiles
and add instances of a terrain class at an x and y coord.:
pseudocode:
class terrain:
def __init__(self,x,y,terrain_type):
self.x = x
self.y = y
self.terrain_type = terrain_type
terrains = []
x_dimension = 5; y_dimension = 5 #This can obviously be changed
y_coord = 0
while y_coord < y_dimension:
x_coord = 0
while x_coord < x_dimension:
terrains.append( terrain(x_coord, y_coord, math.randint(1,6)) )
x_coord += 1
y_coord += 1
#(later)
for terrain in terrains:
if terrain.terrain_type == 1:
#draw terrain type 1 at pos (terrain.x,terrain.y)
elif terrain.terrain_type == 2:
#draw terrain type 2 at pos (terrain.x,terrain.y)
.
.
.
.
Thread:
Jerome Brilland
kschnee
R. Alan Monroe
Kris Schnee
Dave LeCompte
Kris Schnee
Dr0id
Massimo S.
Dr0id
Dave LeCompte
Ian Mallett
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