Re: [pygame] [Pygame] Generating a map
by Dave LeCompte other posts by this author
Aug 6 2007 5:48PM messages near this date
Re: [pygame] [Pygame] Generating a map
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Re: [pygame] [Pygame] Generating a map
kschnee@[...].net wrote:
> I don't know of a tutorial on exactly what you want, but we've been
> talking a little recently about random terrain generation. One technique
> worth looking at is "Perlins noise,"
This is a good tool to have in your arsenal - for Perlin's own presentation:
http://www.noisemachine.com/talk1/
Also, there's a pretty good paper about the tricks that the "Tribal
Trouble" guys used to make their terrain here:
http://oddlabs.com/download/terrain_generation.pdf
One thing I've had a hard time finding good references for is a means for
procedurally modeling the effect of glaciers on a heightfield terrain.
River erosion is pretty well covered, and you get "V"-shaped valleys as a
result of rivers. Glaciers behave differently, and their valleys tend to
be more "U" shaped.
I've tinkered with World Machine [http://www.world-machine.com/] and
Terragen [http://www.planetside.co.uk/terragen/] to play around with
terrain, but I'd like to be able to drive the whole process from within my
games, and there are a few pieces that I'm not sure how I'd implement.
Like glaciers.
-Dave LeCompte
Thread:
Jerome Brilland
kschnee
R. Alan Monroe
Kris Schnee
Dave LeCompte
Kris Schnee
Dr0id
Massimo S.
Dr0id
Dave LeCompte
Ian Mallett
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