Re: [pygame] [Pygame] Generating a map
by Dr0id other posts by this author
Aug 7 2007 2:27PM messages near this date
Re: [pygame] [Pygame] Generating a map
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Re: [pygame] [Pygame] Generating a map
Hi
I have looked into it and got the attached image (I do not know if you
expected that, I think not, although one can see the structure). You
were mistaken in edge_points (about line 77). Please look what I have
changed in the attached version.
~DR0ID
Kris Schnee schrieb:
> Dave LeCompte (really) wrote:
> > Also, there's a pretty good paper about the tricks that the "Tribal
> > Trouble" guys used to make their terrain here:
> > http://oddlabs.com/download/terrain_generation.pdf
>
> That paper was really useful. I was able to implement a version of the
> Voronoi (bubble/ridge thing) with some fiddling, and accidentally made
> what appears to be a fractal by accident. It's attached as
> "my_generation.py" if you want to see the messy code. The part that
> was hard to figure out was what the paper described as:
> height = (distance to nearest point)*(arbitrary constant 1)
> The distance ranges from 0 to many thousands, so what's a good way to
> convert that to a 0-255 range or the 0.0-1.0 range used in the paper?
> I ended up doing it in an arbitrary way.
>
> I see that <http://home.scarlet.be/zoetrope/voronoi/> has a Python
> implementation of Voronoi code as a "Crystalize" filter for images.
>
> I also tried to implement a diamond-square algorithm, but something's
> not quite right about it. If I force the squares to be higher than
> normal (adding 64 to the height values), I can see that it's
> calculating all the pixels in the image, but normally most of the
> image ends up black. The code for that is attached as
> "my_generation3.py"; anyone know how to fix it? The problem seems to
> be that I'm using a 256x256 bitmap, and the calculation of each cell's
> "neighbors" is off by one pixel or something where it wraps around the
> edges, so that it finds zeroed pixels instead of the
> already-calculated ones.
Thread:
Jerome Brilland
kschnee
R. Alan Monroe
Kris Schnee
Dave LeCompte
Kris Schnee
Dr0id
Massimo S.
Dr0id
Dave LeCompte
Ian Mallett
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