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MyASPN >> Mail Archive >> squeak
squeak
Identifying hardware Hand
by Jesse Welton other posts by this author
May 2 2001 8:16PM messages near this date
Re: Identifying hardware Hand | Re: Problem with TextMorph
Is there a reliable method for identifying whether a given Hand is
following the hardware Cursor?  I've identified two possibilities:

HandMorph> >needsToBeDrawn can only be false for the hardware Hand, but
this can give a false negative (on a return value of true).

It might work to test 'aHand class == HandMorph', since there are
HandMorph subclasses for all other Hands I'm aware of, but I'm not
sure.  Is a direct instance of HandMorph guaranteed to be following
the hardware Cursor?

Or is there yet some other possibility which I have missed?

-Jesse

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