Re: [wxPython] DrawLines and a bunch points
by Robin Dunn other posts by this author
Apr 30 2002 4:06AM messages near this date
Re: [wxPython] DrawLines and a bunch points
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Re: [wxPython] DrawLines and a bunch points
>
> All this background to ask some non-wxPython questions (though
related...):
>
> 1. Can anyone verify that they get the same behavior with
> DrawLines? <I wondering if something is strange about
> my machine setup>
I always get between 0.25 and 0.60, depending on how much area needs
refreshed.
> 2. Does anyone have any insight into what is going on here?
>
Not really. There is some (probably) unnecessary overhead there though.
wxPython's DrawLines transforms the sequence into an array of wxPoint
objects and then calls the C++ DrawLines. (On MSW the wxPoint object is the
same structure as MSW's POINT so another transform to call Polyline is not
needed.)
> a. Why is PolyLine fast for the initial call and slow for
> subsequent calls with a large number of points?
>
> b. Why is PolyLine slow for a large number of points?
> Heck, 30000 isn't even all that large of a number.
No idea.
>
> 3. Does Linux have the same problem?
I don't have Numeric installed there, so I don't know.
>
> 4. Am I missing an extra call somewhere that would fix all my
> problems?
We added DrawLineList to wxPython's DC in 2.3.2 or .1 that doesn't have the
transformation overhead described above. It takes a sequence of
(x1,y1,x2,y2) sequences, and optionally a list of pens, and iterates through
it calling DrawLine. You end up with a ton more win32 API calls, but no
transformation.
--
Robin Dunn
Software Craftsman
robin@[...].com Java give you jitters?
http://wxPython.org Relax with wxPython!
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