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MyASPN >> Reference >> ActivePerl 5.6 >> Perl Core Documentation

 perlguts - Introduction to the Perl API


NAME

perlguts - Introduction to the Perl API


DESCRIPTION

This document attempts to describe how to use the Perl API, as well as containing some info on the basic workings of the Perl core. It is far from complete and probably contains many errors. Please refer any questions or comments to the author below.


Variables

Datatypes

Perl has three typedefs that handle Perl's three main data types:

    SV  Scalar Value
    AV  Array Value
    HV  Hash Value

Each typedef has specific routines that manipulate the various data types.

What is an ``IV''?

Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large enough to hold a pointer (as well as an integer). Additionally, there is the UV, which is simply an unsigned IV.

Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, as well.)

Working with SVs

An SV can be created and loaded with one command. There are four types of values that can be loaded: an integer value (IV), a double (NV), a string (PV), and another scalar (SV).

The six routines are:

    SV*  newSViv(IV);
    SV*  newSVnv(double);
    SV*  newSVpv(const char*, int);
    SV*  newSVpvn(const char*, int);
    SV*  newSVpvf(const char*, ...);
    SV*  newSVsv(SV*);

To change the value of an *already-existing* SV, there are seven routines:

    void  sv_setiv(SV*, IV);
    void  sv_setuv(SV*, UV);
    void  sv_setnv(SV*, double);
    void  sv_setpv(SV*, const char*);
    void  sv_setpvn(SV*, const char*, int)
    void  sv_setpvf(SV*, const char*, ...);
    void  sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
    void  sv_setsv(SV*, SV*);

Notice that you can choose to specify the length of the string to be assigned by using sv_setpvn, newSVpvn, or newSVpv, or you may allow Perl to calculate the length by using sv_setpv or by specifying 0 as the second argument to newSVpv. Be warned, though, that Perl will determine the string's length by using strlen, which depends on the string terminating with a NUL character.

The arguments of sv_setpvf are processed like sprintf, and the formatted output becomes the value.

sv_setpvfn is an analogue of vsprintf, but it allows you to specify either a pointer to a variable argument list or the address and length of an array of SVs. The last argument points to a boolean; on return, if that boolean is true, then locale-specific information has been used to format the string, and the string's contents are therefore untrustworthy (see the perlsec manpage). This pointer may be NULL if that information is not important. Note that this function requires you to specify the length of the format.

STRLEN is an integer type (Size_t, usually defined as size_t in config.h) guaranteed to be large enough to represent the size of any string that perl can handle.

The sv_set*() functions are not generic enough to operate on values that have ``magic''. See Magic Virtual Tables later in this document.

All SVs that contain strings should be terminated with a NUL character. If it is not NUL-terminated there is a risk of core dumps and corruptions from code which passes the string to C functions or system calls which expect a NUL-terminated string. Perl's own functions typically add a trailing NUL for this reason. Nevertheless, you should be very careful when you pass a string stored in an SV to a C function or system call.

To access the actual value that an SV points to, you can use the macros:

    SvIV(SV*)
    SvUV(SV*)
    SvNV(SV*)
    SvPV(SV*, STRLEN len)
    SvPV_nolen(SV*)

which will automatically coerce the actual scalar type into an IV, UV, double, or string.

In the SvPV macro, the length of the string returned is placed into the variable len (this is a macro, so you do not use &len). If you do not care what the length of the data is, use the SvPV_nolen macro. Historically the SvPV macro with the global variable PL_na has been used in this case. But that can be quite inefficient because PL_na must be accessed in thread-local storage in threaded Perl. In any case, remember that Perl allows arbitrary strings of data that may both contain NULs and might not be terminated by a NUL.

Also remember that C doesn't allow you to safely say foo(SvPV(s, len), len);. It might work with your compiler, but it won't work for everyone. Break this sort of statement up into separate assignments:

        SV *s;
        STRLEN len;
        char * ptr;
        ptr = SvPV(s, len);
        foo(ptr, len);

If you want to know if the scalar value is TRUE, you can use:

    SvTRUE(SV*)

Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your SV, you can use the macro

    SvGROW(SV*, STRLEN newlen)

which will determine if more memory needs to be allocated. If so, it will call the function sv_grow. Note that SvGROW can only increase, not decrease, the allocated memory of an SV and that it does not automatically add a byte for the a trailing NUL (perl's own string functions typically do SvGROW(sv, len + 1)).

If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the following macros to check the type of SV you have.

    SvIOK(SV*)
    SvNOK(SV*)
    SvPOK(SV*)

You can get and set the current length of the string stored in an SV with the following macros:

    SvCUR(SV*)
    SvCUR_set(SV*, I32 val)

You can also get a pointer to the end of the string stored in the SV with the macro:

    SvEND(SV*)

But note that these last three macros are valid only if SvPOK() is true.

If you want to append something to the end of string stored in an SV*, you can use the following functions:

    void  sv_catpv(SV*, const char*);
    void  sv_catpvn(SV*, const char*, STRLEN);
    void  sv_catpvf(SV*, const char*, ...);
    void  sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
    void  sv_catsv(SV*, SV*);

The first function calculates the length of the string to be appended by using strlen. In the second, you specify the length of the string yourself. The third function processes its arguments like sprintf and appends the formatted output. The fourth function works like vsprintf. You can specify the address and length of an array of SVs instead of the va_list argument. The fifth function extends the string stored in the first SV with the string stored in the second SV. It also forces the second SV to be interpreted as a string.

The sv_cat*() functions are not generic enough to operate on values that have ``magic''. See Magic Virtual Tables later in this document.

If you know the name of a scalar variable, you can get a pointer to its SV by using the following:

    SV*  get_sv("package::varname", FALSE);

This returns NULL if the variable does not exist.

If you want to know if this variable (or any other SV) is actually defined, you can call:

    SvOK(SV*)

The scalar undef value is stored in an SV instance called PL_sv_undef. Its address can be used whenever an SV* is needed.

There are also the two values PL_sv_yes and PL_sv_no, which contain Boolean TRUE and FALSE values, respectively. Like PL_sv_undef, their addresses can be used whenever an SV* is needed.

Do not be fooled into thinking that (SV *) 0 is the same as &PL_sv_undef. Take this code:

    SV* sv = (SV*) 0;
    if (I-am-to-return-a-real-value) {
            sv = sv_2mortal(newSViv(42));
    }
    sv_setsv(ST(0), sv);

This code tries to return a new SV (which contains the value 42) if it should return a real value, or undef otherwise. Instead it has returned a NULL pointer which, somewhere down the line, will cause a segmentation violation, bus error, or just weird results. Change the zero to &PL_sv_undef in the first line and all will be well.

To free an SV that you've created, call SvREFCNT_dec(SV*). Normally this call is not necessary (see Reference Counts and Mortality).

Offsets

Perl provides the function sv_chop to efficiently remove characters from the beginning of a string; you give it an SV and a pointer to somewhere inside the the PV, and it discards everything before the pointer. The efficiency comes by means of a little hack: instead of actually removing the characters, sv_chop sets the flag OOK (offset OK) to signal to other functions that the offset hack is in effect, and it puts the number of bytes chopped off into the IV field of the SV. It then moves the PV pointer (called SvPVX) forward that many bytes, and adjusts SvCUR and SvLEN.

Hence, at this point, the start of the buffer that we allocated lives at SvPVX(sv) - SvIV(sv) in memory and the PV pointer is pointing into the middle of this allocated storage.

This is best demonstrated by example:

  % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
  SV = PVIV(0x8128450) at 0x81340f0
    REFCNT = 1
    FLAGS = (POK,OOK,pPOK)
    IV = 1  (OFFSET)
    PV = 0x8135781 ( "1" . ) "2345"\0
    CUR = 4
    LEN = 5

Here the number of bytes chopped off (1) is put into IV, and Devel::Peek::Dump helpfully reminds us that this is an offset. The portion of the string between the ``real'' and the ``fake'' beginnings is shown in parentheses, and the values of SvCUR and SvLEN reflect the fake beginning, not the real one.

Something similar to the offset hack is perfomed on AVs to enable efficient shifting and splicing off the beginning of the array; while AvARRAY points to the first element in the array that is visible from Perl, AvALLOC points to the real start of the C array. These are usually the same, but a shift operation can be carried out by increasing AvARRAY by one and decreasing AvFILL and AvLEN. Again, the location of the real start of the C array only comes into play when freeing the array. See av_shift in av.c.

What's Really Stored in an SV?

Recall that the usual method of determining the type of scalar you have is to use Sv*OK macros. Because a scalar can be both a number and a string, usually these macros will always return TRUE and calling the Sv*V macros will do the appropriate conversion of string to integer/double or integer/double to string.

If you really need to know if you have an integer, double, or string pointer in an SV, you can use the following three macros instead:

    SvIOKp(SV*)
    SvNOKp(SV*)
    SvPOKp(SV*)

These will tell you if you truly have an integer, double, or string pointer stored in your SV. The ``p'' stands for private.

In general, though, it's best to use the Sv*V macros.

Working with AVs

There are two ways to create and load an AV. The first method creates an empty AV:

    AV*  newAV();

The second method both creates the AV and initially populates it with SVs:

    AV*  av_make(I32 num, SV **ptr);

The second argument points to an array containing num SV*'s. Once the AV has been created, the SVs can be destroyed, if so desired.

Once the AV has been created, the following operations are possible on AVs:

    void  av_push(AV*, SV*);
    SV*   av_pop(AV*);
    SV*   av_shift(AV*);
    void  av_unshift(AV*, I32 num);

These should be familiar operations, with the exception of av_unshift. This routine adds num elements at the front of the array with the undef value. You must then use av_store (described below) to assign values to these new elements.

Here are some other functions:

    I32   av_len(AV*);
    SV**  av_fetch(AV*, I32 key, I32 lval);
    SV**  av_store(AV*, I32 key, SV* val);

The av_len function returns the highest index value in array (just like $#array in Perl). If the array is empty, -1 is returned. The av_fetch function returns the value at index key, but if lval is non-zero, then av_fetch will store an undef value at that index. The av_store function stores the value val at index key, and does not increment the reference count of val. Thus the caller is responsible for taking care of that, and if av_store returns NULL, the caller will have to decrement the reference count to avoid a memory leak. Note that av_fetch and av_store both return SV**'s, not SV*'s as their return value.

    void  av_clear(AV*);
    void  av_undef(AV*);
    void  av_extend(AV*, I32 key);

The av_clear function deletes all the elements in the AV* array, but does not actually delete the array itself. The av_undef function will delete all the elements in the array plus the array itself. The av_extend function extends the array so that it contains at least key+1 elements. If key+1 is less than the currently allocated length of the array, then nothing is done.

If you know the name of an array variable, you can get a pointer to its AV by using the following:

    AV*  get_av("package::varname", FALSE);

This returns NULL if the variable does not exist.

See Understanding the Magic of Tied Hashes and Arrays for more information on how to use the array access functions on tied arrays.

Working with HVs

To create an HV, you use the following routine:

    HV*  newHV();

Once the HV has been created, the following operations are possible on HVs:

    SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
    SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

The klen parameter is the length of the key being passed in (Note that you cannot pass 0 in as a value of klen to tell Perl to measure the length of the key). The val argument contains the SV pointer to the scalar being stored, and hash is the precomputed hash value (zero if you want hv_store to calculate it for you). The lval parameter indicates whether this fetch is actually a part of a store operation, in which case a new undefined value will be added to the HV with the supplied key and hv_fetch will return as if the value had already existed.

Remember that hv_store and hv_fetch return SV**'s and not just SV*. To access the scalar value, you must first dereference the return value. However, you should check to make sure that the return value is not NULL before dereferencing it.

These two functions check if a hash table entry exists, and deletes it.

    bool  hv_exists(HV*, const char* key, U32 klen);
    SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);

If flags does not include the G_DISCARD flag then hv_delete will create and return a mortal copy of the deleted value.

And more miscellaneous functions:

    void   hv_clear(HV*);
    void   hv_undef(HV*);

Like their AV counterparts, hv_clear deletes all the entries in the hash table but does not actually delete the hash table. The hv_undef deletes both the entries and the hash table itself.

Perl keeps the actual data in linked list of structures with a typedef of HE. These contain the actual key and value pointers (plus extra administrative overhead). The key is a string pointer; the value is an SV*. However, once you have an HE*, to get the actual key and value, use the routines specified below.

    I32    hv_iterinit(HV*);
            /* Prepares starting point to traverse hash table */
    HE*    hv_iternext(HV*);
            /* Get the next entry, and return a pointer to a
               structure that has both the key and value */
    char*  hv_iterkey(HE* entry, I32* retlen);
            /* Get the key from an HE structure and also return
               the length of the key string */
    SV*    hv_iterval(HV*, HE* entry);
            /* Return a SV pointer to the value of the HE
               structure */
    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
            /* This convenience routine combines hv_iternext,
               hv_iterkey, and hv_iterval.  The key and retlen
               arguments are return values for the key and its
               length.  The value is returned in the SV* argument */

If you know the name of a hash variable, you can get a pointer to its HV by using the following:

    HV*  get_hv("package::varname", FALSE);

This returns NULL if the variable does not exist.

The hash algorithm is defined in the PERL_HASH(hash, key, klen) macro:

    hash = 0;
    while (klen--)
        hash = (hash * 33) + *key++;
    hash = hash + (hash >> 5);                  /* after 5.6 */

The last step was added in version 5.6 to improve distribution of lower bits in the resulting hash value.

See Understanding the Magic of Tied Hashes and Arrays for more information on how to use the hash access functions on tied hashes.

Hash API Extensions

Beginning with version 5.004, the following functions are also supported:

    HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
    HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);
    bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
    SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
    SV*     hv_iterkeysv  (HE* entry);

Note that these functions take SV* keys, which simplifies writing of extension code that deals with hash structures. These functions also allow passing of SV* keys to tie functions without forcing you to stringify the keys (unlike the previous set of functions).

They also return and accept whole hash entries (HE*), making their use more efficient (since the hash number for a particular string doesn't have to be recomputed every time). See the perlapi manpage for detailed descriptions.

The following macros must always be used to access the contents of hash entries. Note that the arguments to these macros must be simple variables, since they may get evaluated more than once. See the perlapi manpage for detailed descriptions of these macros.

    HePV(HE* he, STRLEN len)
    HeVAL(HE* he)
    HeHASH(HE* he)
    HeSVKEY(HE* he)
    HeSVKEY_force(HE* he)
    HeSVKEY_set(HE* he, SV* sv)

These two lower level macros are defined, but must only be used when dealing with keys that are not SV*s:

    HeKEY(HE* he)
    HeKLEN(HE* he)

Note that both hv_store and hv_store_ent do not increment the reference count of the stored val, which is the caller's responsibility. If these functions return a NULL value, the caller will usually have to decrement the reference count of val to avoid a memory leak.

References

References are a special type of scalar that point to other data types (including references).

To create a reference, use either of the following functions:

    SV* newRV_inc((SV*) thing);
    SV* newRV_noinc((SV*) thing);

The thing argument can be any of an SV*, AV*, or HV*. The functions are identical except that newRV_inc increments the reference count of the thing, while newRV_noinc does not. For historical reasons, newRV is a synonym for newRV_inc.

Once you have a reference, you can use the following macro to dereference the reference:

    SvRV(SV*)

then call the appropriate routines, casting the returned SV* to either an AV* or HV*, if required.

To determine if an SV is a reference, you can use the following macro:

    SvROK(SV*)

To discover what type of value the reference refers to, use the following macro and then check the return value.

    SvTYPE(SvRV(SV*))

The most useful types that will be returned are:

    SVt_IV    Scalar
    SVt_NV    Scalar
    SVt_PV    Scalar
    SVt_RV    Scalar
    SVt_PVAV  Array
    SVt_PVHV  Hash
    SVt_PVCV  Code
    SVt_PVGV  Glob (possible a file handle)
    SVt_PVMG  Blessed or Magical Scalar
    See the sv.h header file for more details.

Blessed References and Class Objects

References are also used to support object-oriented programming. In the OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class.

A reference can be blessed into a package with the following function:

    SV* sv_bless(SV* sv, HV* stash);

The sv argument must be a reference. The stash argument specifies which class the reference will belong to. See Stashes and Globs for information on converting class names into stashes.

/* Still under construction */

Upgrades rv to reference if not already one. Creates new SV for rv to point to. If classname is non-null, the SV is blessed into the specified class. SV is returned.

        SV* newSVrv(SV* rv, const char* classname);

Copies integer or double into an SV whose reference is rv. SV is blessed if classname is non-null.

        SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
        SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

Copies the pointer value (the address, not the string!) into an SV whose reference is rv. SV is blessed if classname is non-null.

        SV* sv_setref_pv(SV* rv, const char* classname, PV iv);

Copies string into an SV whose reference is rv. Set length to 0 to let Perl calculate the string length. SV is blessed if classname is non-null.

        SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);

Tests whether the SV is blessed into the specified class. It does not check inheritance relationships.

        int  sv_isa(SV* sv, const char* name);

Tests whether the SV is a reference to a blessed object.

        int  sv_isobject(SV* sv);

Tests whether the SV is derived from the specified class. SV can be either a reference to a blessed object or a string containing a class name. This is the function implementing the UNIVERSAL::isa functionality.

        bool sv_derived_from(SV* sv, const char* name);

To check if you've got an object derived from a specific class you have to write:

        if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

Creating New Variables

To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type.

    SV*  get_sv("package::varname", TRUE);
    AV*  get_av("package::varname", TRUE);
    HV*  get_hv("package::varname", TRUE);

Notice the use of TRUE as the second parameter. The new variable can now be set, using the routines appropriate to the data type.

There are additional macros whose values may be bitwise OR'ed with the TRUE argument to enable certain extra features. Those bits are:

    GV_ADDMULTI Marks the variable as multiply defined, thus preventing the
                "Name <varname> used only once: possible typo" warning.
    GV_ADDWARN  Issues the warning "Had to create <varname> unexpectedly" if
                the variable did not exist before the function was called.

If you do not specify a package name, the variable is created in the current package.

Reference Counts and Mortality

Perl uses an reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the following) start their life with a reference count of 1. If the reference count of an xV ever drops to 0, then it will be destroyed and its memory made available for reuse.

This normally doesn't happen at the Perl level unless a variable is undef'ed or the last variable holding a reference to it is changed or overwritten. At the internal level, however, reference counts can be manipulated with the following macros:

    int SvREFCNT(SV* sv);
    SV* SvREFCNT_inc(SV* sv);
    void SvREFCNT_dec(SV* sv);

However, there is one other function which manipulates the reference count of its argument. The newRV_inc function, you will recall, creates a reference to the specified argument. As a side effect, it increments the argument's reference count. If this is not what you want, use newRV_noinc instead.

For example, imagine you want to return a reference from an XSUB function. Inside the XSUB routine, you create an SV which initially has a reference count of one. Then you call newRV_inc, passing it the just-created SV. This returns the reference as a new SV, but the reference count of the SV you passed to newRV_inc has been incremented to two. Now you return the reference from the XSUB routine and forget about the SV. But Perl hasn't! Whenever the returned reference is destroyed, the reference count of the original SV is decreased to one and nothing happens. The SV will hang around without any way to access it until Perl itself terminates. This is a memory leak.

The correct procedure, then, is to use newRV_noinc instead of newRV_inc. Then, if and when the last reference is destroyed, the reference count of the SV will go to zero and it will be destroyed, stopping any memory leak.

There are some convenience functions available that can help with the destruction of xVs. These functions introduce the concept of ``mortality''. An xV that is mortal has had its reference count marked to be decremented, but not actually decremented, until ``a short time later''. Generally the term ``short time later'' means a single Perl statement, such as a call to an XSUB function. The actual determinant for when mortal xVs have their reference count decremented depends on two macros, SAVETMPS and FREETMPS. See the perlcall manpage and the perlxs manpage for more details on these macros.

``Mortalization'' then is at its simplest a deferred SvREFCNT_dec. However, if you mortalize a variable twice, the reference count will later be decremented twice.

You should be careful about creating mortal variables. Strange things can happen if you make the same value mortal within multiple contexts, or if you make a variable mortal multiple times.

To create a mortal variable, use the functions:

    SV*  sv_newmortal()
    SV*  sv_2mortal(SV*)
    SV*  sv_mortalcopy(SV*)

The first call creates a mortal SV, the second converts an existing SV to a mortal SV (and thus defers a call to SvREFCNT_dec), and the third creates a mortal copy of an existing SV.

The mortal routines are not just for SVs -- AVs and HVs can be made mortal by passing their address (type-casted to SV*) to the sv_2mortal or sv_mortalcopy routines.

Stashes and Globs

A ``stash'' is a hash that contains all of the different objects that are contained within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is a GV (Glob Value). This GV in turn contains references to the various objects of that name, including (but not limited to) the following:

    Scalar Value
    Array Value
    Hash Value
    I/O Handle
    Format
    Subroutine

There is a single stash called ``PL_defstash'' that holds the items that exist in the ``main'' package. To get at the items in other packages, append the string ``::'' to the package name. The items in the ``Foo'' package are in the stash ``Foo::'' in PL_defstash. The items in the ``Bar::Baz'' package are in the stash ``Baz::'' in ``Bar::'''s stash.

To get the stash pointer for a particular package, use the function:

    HV*  gv_stashpv(const char* name, I32 create)
    HV*  gv_stashsv(SV*, I32 create)

The first function takes a literal string, the second uses the string stored in the SV. Remember that a stash is just a hash table, so you get back an HV*. The create flag will create a new package if it is set.

The name that gv_stash*v wants is the name of the package whose symbol table you want. The default package is called main. If you have multiply nested packages, pass their names to gv_stash*v, separated by :: as in the Perl language itself.

Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using:

    HV*  SvSTASH(SvRV(SV*));

then use the following to get the package name itself:

    char*  HvNAME(HV* stash);

If you need to bless or re-bless an object you can use the following function:

    SV*  sv_bless(SV*, HV* stash)

where the first argument, an SV*, must be a reference, and the second argument is a stash. The returned SV* can now be used in the same way as any other SV.

For more information on references and blessings, consult the perlref manpage.

Double-Typed SVs

Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type.

Some scalar variables contain more than one type of scalar data. For example, the variable $! contains either the numeric value of errno or its string equivalent from either strerror or sys_errlist[].

To force multiple data values into an SV, you must do two things: use the sv_set*v routines to add the additional scalar type, then set a flag so that Perl will believe it contains more than one type of data. The four macros to set the flags are:

        SvIOK_on
        SvNOK_on
        SvPOK_on
        SvROK_on

The particular macro you must use depends on which sv_set*v routine you called first. This is because every sv_set*v routine turns on only the bit for the particular type of data being set, and turns off all the rest.

For example, to create a new Perl variable called ``dberror'' that contains both the numeric and descriptive string error values, you could use the following code:

    extern int  dberror;
    extern char *dberror_list;
    SV* sv = get_sv("dberror", TRUE);
    sv_setiv(sv, (IV) dberror);
    sv_setpv(sv, dberror_list[dberror]);
    SvIOK_on(sv);

If the order of sv_setiv and sv_setpv had been reversed, then the macro SvPOK_on would need to be called instead of SvIOK_on.

Magic Variables

[This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.]

Any SV may be magical, that is, it has special features that a normal SV does not have. These features are stored in the SV structure in a linked list of struct magic's, typedef'ed to MAGIC.

    struct magic {
        MAGIC*      mg_moremagic;
        MGVTBL*     mg_virtual;
        U16         mg_private;
        char        mg_type;
        U8          mg_flags;
        SV*         mg_obj;
        char*       mg_ptr;
        I32         mg_len;
    };

Note this is current as of patchlevel 0, and could change at any time.

Assigning Magic

Perl adds magic to an SV using the sv_magic function:

    void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);

The sv argument is a pointer to the SV that is to acquire a new magical feature.

If sv is not already magical, Perl uses the SvUPGRADE macro to set the SVt_PVMG flag for the sv. Perl then continues by adding it to the beginning of the linked list of magical features. Any prior entry of the same type of magic is deleted. Note that this can be overridden, and multiple instances of the same type of magic can be associated with an SV.

The name and namlen arguments are used to associate a string with the magic, typically the name of a variable. namlen is stored in the mg_len field and if name is non-null and namlen >= 0 a malloc'd copy of the name is stored in mg_ptr field.

The sv_magic function uses how to determine which, if any, predefined ``Magic Virtual Table'' should be assigned to the mg_virtual field. See the ``Magic Virtual Table'' section below. The how argument is also stored in the mg_type field.

The obj argument is stored in the mg_obj field of the MAGIC structure. If it is not the same as the sv argument, the reference count of the obj object is incremented. If it is the same, or if the how argument is ``#'', or if it is a NULL pointer, then obj is merely stored, without the reference count being incremented.

There is also a function to add magic to an HV:

    void hv_magic(HV *hv, GV *gv, int how);

This simply calls sv_magic and coerces the gv argument into an SV.

To remove the magic from an SV, call the function sv_unmagic:

    void sv_unmagic(SV *sv, int type);

The type argument should be equal to the how value when the SV was initially made magical.

Magic Virtual Tables

The mg_virtual field in the MAGIC structure is a pointer to a MGVTBL, which is a structure of function pointers and stands for ``Magic Virtual Table'' to handle the various operations that might be applied to that variable.

The MGVTBL has five pointers to the following routine types:

    int  (*svt_get)(SV* sv, MAGIC* mg);
    int  (*svt_set)(SV* sv, MAGIC* mg);
    U32  (*svt_len)(SV* sv, MAGIC* mg);
    int  (*svt_clear)(SV* sv, MAGIC* mg);
    int  (*svt_free)(SV* sv, MAGIC* mg);

This MGVTBL structure is set at compile-time in perl.h and there are currently 19 types (or 21 with overloading turned on). These different structures contain pointers to various routines that perform additional actions depending on which function is being called.

    Function pointer    Action taken
    ----------------    ------------
    svt_get             Do something after the value of the SV is retrieved.
    svt_set             Do something after the SV is assigned a value.
    svt_len             Report on the SV's length.
    svt_clear           Clear something the SV represents.
    svt_free            Free any extra storage associated with the SV.

For instance, the MGVTBL structure called vtbl_sv (which corresponds to an mg_type of '\0') contains:

    { magic_get, magic_set, magic_len, 0, 0 }

Thus, when an SV is determined to be magical and of type '\0', if a get operation is being performed, the routine magic_get is called. All the various routines for the various magical types begin with magic_. NOTE: the magic routines are not considered part of the Perl API, and may not be exported by the Perl library.

The current kinds of Magic Virtual Tables are:

    mg_type  MGVTBL              Type of magic
    -------  ------              ----------------------------
    \0       vtbl_sv             Special scalar variable
    A        vtbl_amagic         %OVERLOAD hash
    a        vtbl_amagicelem     %OVERLOAD hash element
    c        (none)              Holds overload table (AMT) on stash
    B        vtbl_bm             Boyer-Moore (fast string search)
    D        vtbl_regdata        Regex match position data (@+ and @- vars)
    d        vtbl_regdatum       Regex match position data element
    E        vtbl_env            %ENV hash
    e        vtbl_envelem        %ENV hash element
    f        vtbl_fm             Formline ('compiled' format)
    g        vtbl_mglob          m//g target / study()ed string
    I        vtbl_isa            @ISA array
    i        vtbl_isaelem        @ISA array element
    k        vtbl_nkeys          scalar(keys()) lvalue
    L        (none)              Debugger %_<filename 
    l        vtbl_dbline         Debugger %_<filename element
    o        vtbl_collxfrm       Locale transformation
    P        vtbl_pack           Tied array or hash
    p        vtbl_packelem       Tied array or hash element
    q        vtbl_packelem       Tied scalar or handle
    S        vtbl_sig            %SIG hash
    s        vtbl_sigelem        %SIG hash element
    t        vtbl_taint          Taintedness
    U        vtbl_uvar           Available for use by extensions
    v        vtbl_vec            vec() lvalue
    x        vtbl_substr         substr() lvalue
    y        vtbl_defelem        Shadow "foreach" iterator variable /
                                  smart parameter vivification
    *        vtbl_glob           GV (typeglob)
    #        vtbl_arylen         Array length ($#ary)
    .        vtbl_pos            pos() lvalue
    ~        (none)              Available for use by extensions

When an uppercase and lowercase letter both exist in the table, then the uppercase letter is used to represent some kind of composite type (a list or a hash), and the lowercase letter is used to represent an element of that composite type.

The '~' and 'U' magic types are defined specifically for use by extensions and will not be used by perl itself. Extensions can use '~' magic to 'attach' private information to variables (typically objects). This is especially useful because there is no way for normal perl code to corrupt this private information (unlike using extra elements of a hash object).

Similarly, 'U' magic can be used much like tie() to call a C function any time a scalar's value is used or changed. The MAGIC's mg_ptr field points to a ufuncs structure:

    struct ufuncs {
        I32 (*uf_val)(IV, SV*);
        I32 (*uf_set)(IV, SV*);
        IV uf_index;
    };

When the SV is read from or written to, the uf_val or uf_set function will be called with uf_index as the first arg and a pointer to the SV as the second. A simple example of how to add 'U' magic is shown below. Note that the ufuncs structure is copied by sv_magic, so you can safely allocate it on the stack.

    void
    Umagic(sv)
        SV *sv;
    PREINIT:
        struct ufuncs uf;
    CODE:
        uf.uf_val   = &my_get_fn;
        uf.uf_set   = &my_set_fn;
        uf.uf_index = 0;
        sv_magic(sv, 0, 'U', (char*)&uf, sizeof(uf));

Note that because multiple extensions may be using '~' or 'U' magic, it is important for extensions to take extra care to avoid conflict. Typically only using the magic on objects blessed into the same class as the extension is sufficient. For '~' magic, it may also be appropriate to add an I32 'signature' at the top of the private data area and check that.

Also note that the sv_set*() and sv_cat*() functions described earlier do not invoke 'set' magic on their targets. This must be done by the user either by calling the SvSETMAGIC() macro after calling these functions, or by using one of the sv_set*_mg() or sv_cat*_mg() functions. Similarly, generic C code must call the SvGETMAGIC() macro to invoke any 'get' magic if they use an SV obtained from external sources in functions that don't handle magic. See the perlapi manpage for a description of these functions. For example, calls to the sv_cat*() functions typically need to be followed by SvSETMAGIC(), but they don't need a prior SvGETMAGIC() since their implementation handles 'get' magic.

Finding Magic

    MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */

This routine returns a pointer to the MAGIC structure stored in the SV. If the SV does not have that magical feature, NULL is returned. Also, if the SV is not of type SVt_PVMG, Perl may core dump.

    int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);

This routine checks to see what types of magic sv has. If the mg_type field is an uppercase letter, then the mg_obj is copied to nsv, but the mg_type field is changed to be the lowercase letter.

Understanding the Magic of Tied Hashes and Arrays

Tied hashes and arrays are magical beasts of the 'P' magic type.

WARNING: As of the 5.004 release, proper usage of the array and hash access functions requires understanding a few caveats. Some of these caveats are actually considered bugs in the API, to be fixed in later releases, and are bracketed with [MAYCHANGE] below. If you find yourself actually applying such information in this section, be aware that the beha