dump functions
perlguts - Introduction to the Perl API
This document attempts to describe how to use the Perl API, as well as to provide some info on the basic workings of the Perl core. It is far from complete and probably contains many errors. Please refer any questions or comments to the author below.
Perl has three typedefs that handle Perl's three main data types:
SV Scalar Value
AV Array Value
HV Hash Value
Each typedef has specific routines that manipulate the various data types.
Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large enough to hold a pointer (as well as an integer). Additionally, there is the UV, which is simply an unsigned IV.
Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, as well.) They will usually be exactly 32 and 16 bits long, but on Crays they will both be 64 bits.
An SV can be created and loaded with one command. There are five types of values that can be loaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar (SV).
The seven routines are:
SV* newSViv(IV);
SV* newSVuv(UV);
SV* newSVnv(double);
SV* newSVpv(const char*, STRLEN);
SV* newSVpvn(const char*, STRLEN);
SV* newSVpvf(const char*, ...);
SV* newSVsv(SV*);
STRLEN is an integer type (Size_t, usually defined as size_t in
config.h) guaranteed to be large enough to represent the size of
any string that perl can handle.
In the unlikely case of a SV requiring more complex initialisation, you
can create an empty SV with newSV(len). If len is 0 an empty SV of
type NULL is returned, else an SV of type PV is returned with len + 1 (for
the NUL) bytes of storage allocated, accessible via SvPVX. In both cases
the SV has value undef.
SV *sv = newSV(0); /* no storage allocated */
SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */
To change the value of an already-existing SV, there are eight routines:
void sv_setiv(SV*, IV);
void sv_setuv(SV*, UV);
void sv_setnv(SV*, double);
void sv_setpv(SV*, const char*);
void sv_setpvn(SV*, const char*, STRLEN)
void sv_setpvf(SV*, const char*, ...);
void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the string to be
assigned by using sv_setpvn, newSVpvn, or newSVpv, or you may
allow Perl to calculate the length by using sv_setpv or by specifying
0 as the second argument to newSVpv. Be warned, though, that Perl will
determine the string's length by using strlen, which depends on the
string terminating with a NUL character.
The arguments of sv_setpvf are processed like sprintf, and the
formatted output becomes the value.
sv_vsetpvfn is an analogue of vsprintf, but it allows you to specify
either a pointer to a variable argument list or the address and length of
an array of SVs. The last argument points to a boolean; on return, if that
boolean is true, then locale-specific information has been used to format
the string, and the string's contents are therefore untrustworthy (see
the perlsec manpage). This pointer may be NULL if that information is not
important. Note that this function requires you to specify the length of
the format.
The sv_set*() functions are not generic enough to operate on values
that have "magic". See Magic Virtual Tables later in this document.
All SVs that contain strings should be terminated with a NUL character. If it is not NUL-terminated there is a risk of core dumps and corruptions from code which passes the string to C functions or system calls which expect a NUL-terminated string. Perl's own functions typically add a trailing NUL for this reason. Nevertheless, you should be very careful when you pass a string stored in an SV to a C function or system call.
To access the actual value that an SV points to, you can use the macros:
SvIV(SV*)
SvUV(SV*)
SvNV(SV*)
SvPV(SV*, STRLEN len)
SvPV_nolen(SV*)
which will automatically coerce the actual scalar type into an IV, UV, double, or string.
In the SvPV macro, the length of the string returned is placed into the
variable len (this is a macro, so you do not use &len). If you do
not care what the length of the data is, use the SvPV_nolen macro.
Historically the SvPV macro with the global variable PL_na has been
used in this case. But that can be quite inefficient because PL_na must
be accessed in thread-local storage in threaded Perl. In any case, remember
that Perl allows arbitrary strings of data that may both contain NULs and
might not be terminated by a NUL.
Also remember that C doesn't allow you to safely say foo(SvPV(s, len),
len);. It might work with your compiler, but it won't work for everyone.
Break this sort of statement up into separate assignments:
SV *s;
STRLEN len;
char * ptr;
ptr = SvPV(s, len);
foo(ptr, len);
If you want to know if the scalar value is TRUE, you can use:
SvTRUE(SV*)
Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your SV, you can use the macro
SvGROW(SV*, STRLEN newlen)
which will determine if more memory needs to be allocated. If so, it will
call the function sv_grow. Note that SvGROW can only increase, not
decrease, the allocated memory of an SV and that it does not automatically
add a byte for the a trailing NUL (perl's own string functions typically do
SvGROW(sv, len + 1)).
If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the following macros to check the type of SV you have.
SvIOK(SV*)
SvNOK(SV*)
SvPOK(SV*)
You can get and set the current length of the string stored in an SV with the following macros:
SvCUR(SV*)
SvCUR_set(SV*, I32 val)
You can also get a pointer to the end of the string stored in the SV with the macro:
SvEND(SV*)
But note that these last three macros are valid only if SvPOK() is true.
If you want to append something to the end of string stored in an SV*,
you can use the following functions:
void sv_catpv(SV*, const char*);
void sv_catpvn(SV*, const char*, STRLEN);
void sv_catpvf(SV*, const char*, ...);
void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be appended by
using strlen. In the second, you specify the length of the string
yourself. The third function processes its arguments like sprintf and
appends the formatted output. The fourth function works like vsprintf.
You can specify the address and length of an array of SVs instead of the
va_list argument. The fifth function extends the string stored in the first
SV with the string stored in the second SV. It also forces the second SV
to be interpreted as a string.
The sv_cat*() functions are not generic enough to operate on values that
have "magic". See Magic Virtual Tables later in this document.
If you know the name of a scalar variable, you can get a pointer to its SV by using the following:
SV* get_sv("package::varname", FALSE);
This returns NULL if the variable does not exist.
If you want to know if this variable (or any other SV) is actually defined,
you can call:
SvOK(SV*)
The scalar undef value is stored in an SV instance called PL_sv_undef.
Its address can be used whenever an SV* is needed. Make sure that
you don't try to compare a random sv with &PL_sv_undef. For example
when interfacing Perl code, it'll work correctly for:
foo(undef);
But won't work when called as:
$x = undef; foo($x);
So to repeat always use SvOK() to check whether an sv is defined.
Also you have to be careful when using &PL_sv_undef as a value in
AVs or HVs (see AVs, HVs and undefined values).
There are also the two values PL_sv_yes and PL_sv_no, which contain
boolean TRUE and FALSE values, respectively. Like PL_sv_undef, their
addresses can be used whenever an SV* is needed.
Do not be fooled into thinking that (SV *) 0 is the same as &PL_sv_undef.
Take this code:
SV* sv = (SV*) 0;
if (I-am-to-return-a-real-value) {
sv = sv_2mortal(newSViv(42));
}
sv_setsv(ST(0), sv);
This code tries to return a new SV (which contains the value 42) if it should
return a real value, or undef otherwise. Instead it has returned a NULL
pointer which, somewhere down the line, will cause a segmentation violation,
bus error, or just weird results. Change the zero to &PL_sv_undef in the
first line and all will be well.
To free an SV that you've created, call SvREFCNT_dec(SV*). Normally this
call is not necessary (see Reference Counts and Mortality).
Perl provides the function sv_chop to efficiently remove characters
from the beginning of a string; you give it an SV and a pointer to
somewhere inside the PV, and it discards everything before the
pointer. The efficiency comes by means of a little hack: instead of
actually removing the characters, sv_chop sets the flag OOK
(offset OK) to signal to other functions that the offset hack is in
effect, and it puts the number of bytes chopped off into the IV field
of the SV. It then moves the PV pointer (called SvPVX) forward that
many bytes, and adjusts SvCUR and SvLEN.
Hence, at this point, the start of the buffer that we allocated lives
at SvPVX(sv) - SvIV(sv) in memory and the PV pointer is pointing
into the middle of this allocated storage.
This is best demonstrated by example:
% ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' SV = PVIV(0x8128450) at 0x81340f0 REFCNT = 1 FLAGS = (POK,OOK,pPOK) IV = 1 (OFFSET) PV = 0x8135781 ( "1" . ) "2345"\0 CUR = 4 LEN = 5
Here the number of bytes chopped off (1) is put into IV, and
Devel::Peek::Dump helpfully reminds us that this is an offset. The
portion of the string between the "real" and the "fake" beginnings is
shown in parentheses, and the values of SvCUR and SvLEN reflect
the fake beginning, not the real one.
Something similar to the offset hack is performed on AVs to enable
efficient shifting and splicing off the beginning of the array; while
AvARRAY points to the first element in the array that is visible from
Perl, AvALLOC points to the real start of the C array. These are
usually the same, but a shift operation can be carried out by
increasing AvARRAY by one and decreasing AvFILL and AvLEN.
Again, the location of the real start of the C array only comes into
play when freeing the array. See av_shift in av.c.
Recall that the usual method of determining the type of scalar you have is
to use Sv*OK macros. Because a scalar can be both a number and a string,
usually these macros will always return TRUE and calling the Sv*V
macros will do the appropriate conversion of string to integer/double or
integer/double to string.
If you really need to know if you have an integer, double, or string pointer in an SV, you can use the following three macros instead:
SvIOKp(SV*)
SvNOKp(SV*)
SvPOKp(SV*)
These will tell you if you truly have an integer, double, or string pointer stored in your SV. The "p" stands for private.
The are various ways in which the private and public flags may differ. For example, a tied SV may have a valid underlying value in the IV slot (so SvIOKp is true), but the data should be accessed via the FETCH routine rather than directly, so SvIOK is false. Another is when numeric conversion has occurred and precision has been lost: only the private flag is set on 'lossy' values. So when an NV is converted to an IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
In general, though, it's best to use the Sv*V macros.
There are two ways to create and load an AV. The first method creates an empty AV:
AV* newAV();
The second method both creates the AV and initially populates it with SVs:
AV* av_make(I32 num, SV **ptr);
The second argument points to an array containing num SV*'s. Once the
AV has been created, the SVs can be destroyed, if so desired.
Once the AV has been created, the following operations are possible on AVs:
void av_push(AV*, SV*);
SV* av_pop(AV*);
SV* av_shift(AV*);
void av_unshift(AV*, I32 num);
These should be familiar operations, with the exception of av_unshift.
This routine adds num elements at the front of the array with the undef
value. You must then use av_store (described below) to assign values
to these new elements.
Here are some other functions:
I32 av_len(AV*);
SV** av_fetch(AV*, I32 key, I32 lval);
SV** av_store(AV*, I32 key, SV* val);
The av_len function returns the highest index value in array (just
like $#array in Perl). If the array is empty, -1 is returned. The
av_fetch function returns the value at index key, but if lval
is non-zero, then av_fetch will store an undef value at that index.
The av_store function stores the value val at index key, and does
not increment the reference count of val. Thus the caller is responsible
for taking care of that, and if av_store returns NULL, the caller will
have to decrement the reference count to avoid a memory leak. Note that
av_fetch and av_store both return SV**'s, not SV*'s as their
return value.
void av_clear(AV*);
void av_undef(AV*);
void av_extend(AV*, I32 key);
The av_clear function deletes all the elements in the AV* array, but
does not actually delete the array itself. The av_undef function will
delete all the elements in the array plus the array itself. The
av_extend function extends the array so that it contains at least key+1
elements. If key+1 is less than the currently allocated length of the array,
then nothing is done.
If you know the name of an array variable, you can get a pointer to its AV by using the following:
AV* get_av("package::varname", FALSE);
This returns NULL if the variable does not exist.
See Understanding the Magic of Tied Hashes and Arrays for more information on how to use the array access functions on tied arrays.
To create an HV, you use the following routine:
HV* newHV();
Once the HV has been created, the following operations are possible on HVs:
SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
The klen parameter is the length of the key being passed in (Note that
you cannot pass 0 in as a value of klen to tell Perl to measure the
length of the key). The val argument contains the SV pointer to the
scalar being stored, and hash is the precomputed hash value (zero if
you want hv_store to calculate it for you). The lval parameter
indicates whether this fetch is actually a part of a store operation, in
which case a new undefined value will be added to the HV with the supplied
key and hv_fetch will return as if the value had already existed.
Remember that hv_store and hv_fetch return SV**'s and not just
SV*. To access the scalar value, you must first dereference the return
value. However, you should check to make sure that the return value is
not NULL before dereferencing it.
These two functions check if a hash table entry exists, and deletes it.
bool hv_exists(HV*, const char* key, U32 klen);
SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
If flags does not include the G_DISCARD flag then hv_delete will
create and return a mortal copy of the deleted value.
And more miscellaneous functions:
void hv_clear(HV*);
void hv_undef(HV*);
Like their AV counterparts, hv_clear deletes all the entries in the hash
table but does not actually delete the hash table. The hv_undef deletes
both the entries and the hash table itself.
Perl keeps the actual data in linked list of structures with a typedef of HE.
These contain the actual key and value pointers (plus extra administrative
overhead). The key is a string pointer; the value is an SV*. However,
once you have an HE*, to get the actual key and value, use the routines
specified below.
I32 hv_iterinit(HV*);
/* Prepares starting point to traverse hash table */
HE* hv_iternext(HV*);
/* Get the next entry, and return a pointer to a
structure that has both the key and value */
char* hv_iterkey(HE* entry, I32* retlen);
/* Get the key from an HE structure and also return
the length of the key string */
SV* hv_iterval(HV*, HE* entry);
/* Return an SV pointer to the value of the HE
structure */
SV* hv_iternextsv(HV*, char** key, I32* retlen);
/* This convenience routine combines hv_iternext,
hv_iterkey, and hv_iterval. The key and retlen
arguments are return values for the key and its
length. The value is returned in the SV* argument */
If you know the name of a hash variable, you can get a pointer to its HV by using the following:
HV* get_hv("package::varname", FALSE);
This returns NULL if the variable does not exist.
The hash algorithm is defined in the PERL_HASH(hash, key, klen) macro:
hash = 0;
while (klen--)
hash = (hash * 33) + *key++;
hash = hash + (hash >> 5); /* after 5.6 */
The last step was added in version 5.6 to improve distribution of lower bits in the resulting hash value.
See Understanding the Magic of Tied Hashes and Arrays for more information on how to use the hash access functions on tied hashes.
Beginning with version 5.004, the following functions are also supported:
HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
bool hv_exists_ent (HV* tb, SV* key, U32 hash);
SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
SV* hv_iterkeysv (HE* entry);
Note that these functions take SV* keys, which simplifies writing
of extension code that deals with hash structures. These functions
also allow passing of SV* keys to tie functions without forcing
you to stringify the keys (unlike the previous set of functions).
They also return and accept whole hash entries (HE*), making their
use more efficient (since the hash number for a particular string
doesn't have to be recomputed every time). See the perlapi manpage for detailed
descriptions.
The following macros must always be used to access the contents of hash entries. Note that the arguments to these macros must be simple variables, since they may get evaluated more than once. See the perlapi manpage for detailed descriptions of these macros.
HePV(HE* he, STRLEN len)
HeVAL(HE* he)
HeHASH(HE* he)
HeSVKEY(HE* he)
HeSVKEY_force(HE* he)
HeSVKEY_set(HE* he, SV* sv)
These two lower level macros are defined, but must only be used when
dealing with keys that are not SV*s:
HeKEY(HE* he)
HeKLEN(HE* he)
Note that both hv_store and hv_store_ent do not increment the
reference count of the stored val, which is the caller's responsibility.
If these functions return a NULL value, the caller will usually have to
decrement the reference count of val to avoid a memory leak.
Sometimes you have to store undefined values in AVs or HVs. Although
this may be a rare case, it can be tricky. That's because you're
used to using &PL_sv_undef if you need an undefined SV.
For example, intuition tells you that this XS code:
AV *av = newAV();
av_store( av, 0, &PL_sv_undef );
is equivalent to this Perl code:
my @av;
$av[0] = undef;
Unfortunately, this isn't true. AVs use &PL_sv_undef as a marker
for indicating that an array element has not yet been initialized.
Thus, exists $av[0] would be true for the above Perl code, but
false for the array generated by the XS code.
Other problems can occur when storing &PL_sv_undef in HVs:
hv_store( hv, "key", 3, &PL_sv_undef, 0 );
This will indeed make the value undef, but if you try to modify
the value of key, you'll get the following error:
Modification of non-creatable hash value attempted
In perl 5.8.0, &PL_sv_undef was also used to mark placeholders
in restricted hashes. This caused such hash entries not to appear
when iterating over the hash or when checking for the keys
with the hv_exists function.
You can run into similar problems when you store &PL_sv_true or
&PL_sv_false into AVs or HVs. Trying to modify such elements
will give you the following error:
Modification of a read-only value attempted
To make a long story short, you can use the special variables
&PL_sv_undef, &PL_sv_true and &PL_sv_false with AVs and
HVs, but you have to make sure you know what you're doing.
Generally, if you want to store an undefined value in an AV
or HV, you should not use &PL_sv_undef, but rather create a
new undefined value using the newSV function, for example:
av_store( av, 42, newSV(0) );
hv_store( hv, "foo", 3, newSV(0), 0 );
References are a special type of scalar that point to other data types (including references).
To create a reference, use either of the following functions:
SV* newRV_inc((SV*) thing);
SV* newRV_noinc((SV*) thing);
The thing argument can be any of an SV*, AV*, or HV*. The
functions are identical except that newRV_inc increments the reference
count of the thing, while newRV_noinc does not. For historical
reasons, newRV is a synonym for newRV_inc.
Once you have a reference, you can use the following macro to dereference the reference:
SvRV(SV*)
then call the appropriate routines, casting the returned SV* to either an
AV* or HV*, if required.
To determine if an SV is a reference, you can use the following macro:
SvROK(SV*)
To discover what type of value the reference refers to, use the following macro and then check the return value.
SvTYPE(SvRV(SV*))
The most useful types that will be returned are:
SVt_IV Scalar
SVt_NV Scalar
SVt_PV Scalar
SVt_RV Scalar
SVt_PVAV Array
SVt_PVHV Hash
SVt_PVCV Code
SVt_PVGV Glob (possible a file handle)
SVt_PVMG Blessed or Magical Scalar
See the sv.h header file for more details.
References are also used to support object-oriented programming. In perl's OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class.
A reference can be blessed into a package with the following function:
SV* sv_bless(SV* sv, HV* stash);
The sv argument must be a reference value. The stash argument
specifies which class the reference will belong to. See
Stashes and Globs for information on converting class names into stashes.
/* Still under construction */
Upgrades rv to reference if not already one. Creates new SV for rv to
point to. If classname is non-null, the SV is blessed into the specified
class. SV is returned.
SV* newSVrv(SV* rv, const char* classname);
Copies integer, unsigned integer or double into an SV whose reference is rv. SV is blessed
if classname is non-null.
SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
Copies the pointer value (the address, not the string!) into an SV whose
reference is rv. SV is blessed if classname is non-null.
SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
Copies string into an SV whose reference is rv. Set length to 0 to let
Perl calculate the string length. SV is blessed if classname is non-null.
SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
Tests whether the SV is blessed into the specified class. It does not check inheritance relationships.
int sv_isa(SV* sv, const char* name);
Tests whether the SV is a reference to a blessed object.
int sv_isobject(SV* sv);
Tests whether the SV is derived from the specified class. SV can be either
a reference to a blessed object or a string containing a class name. This
is the function implementing the UNIVERSAL::isa functionality.
bool sv_derived_from(SV* sv, const char* name);
To check if you've got an object derived from a specific class you have to write:
if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type.
SV* get_sv("package::varname", TRUE);
AV* get_av("package::varname", TRUE);
HV* get_hv("package::varname", TRUE);
Notice the use of TRUE as the second parameter. The new variable can now be set, using the routines appropriate to the data type.
There are additional macros whose values may be bitwise OR'ed with the
TRUE argument to enable certain extra features. Those bits are:
Marks the variable as multiply defined, thus preventing the:
Name <varname> used only once: possible typo
warning.
Issues the warning:
Had to create <varname> unexpectedly
if the variable did not exist before the function was called.
If you do not specify a package name, the variable is created in the current package.
Perl uses a reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the following) start their life with a reference count of 1. If the reference count of an xV ever drops to 0, then it will be destroyed and its memory made available for reuse.
This normally doesn't happen at the Perl level unless a variable is undef'ed or the last variable holding a reference to it is changed or overwritten. At the internal level, however, reference counts can be manipulated with the following macros:
int SvREFCNT(SV* sv);
SV* SvREFCNT_inc(SV* sv);
void SvREFCNT_dec(SV* sv);
However, there is one other function which manipulates the reference
count of its argument. The newRV_inc function, you will recall,
creates a reference to the specified argument. As a side effect,
it increments the argument's reference count. If this is not what
you want, use newRV_noinc instead.
For example, imagine you want to return a reference from an XSUB function.
Inside the XSUB routine, you create an SV which initially has a reference
count of one. Then you call newRV_inc, passing it the just-created SV.
This returns the reference as a new SV, but the reference count of the
SV you passed to newRV_inc has been incremented to two. Now you
return the reference from the XSUB routine and forget about the SV.
But Perl hasn't! Whenever the returned reference is destroyed, the
reference count of the original SV is decreased to one and nothing happens.
The SV will hang around without any way to access it until Perl itself
terminates. This is a memory leak.
The correct procedure, then, is to use newRV_noinc instead of
newRV_inc. Then, if and when the last reference is destroyed,
the reference count of the SV will go to zero and it will be destroyed,
stopping any memory leak.
There are some convenience functions available that can help with the destruction of xVs. These functions introduce the concept of "mortality". An xV that is mortal has had its reference count marked to be decremented, but not actually decremented, until "a short time later". Generally the term "short time later" means a single Perl statement, such as a call to an XSUB function. The actual determinant for when mortal xVs have their reference count decremented depends on two macros, SAVETMPS and FREETMPS. See the perlcall manpage and the perlxs manpage for more details on these macros.
"Mortalization" then is at its simplest a deferred SvREFCNT_dec.
However, if you mortalize a variable twice, the reference count will
later be decremented twice.
"Mortal" SVs are mainly used for SVs that are placed on perl's stack. For example an SV which is created just to pass a number to a called sub is made mortal to have it cleaned up automatically when it's popped off the stack. Similarly, results returned by XSUBs (which are pushed on the stack) are often made mortal.
To create a mortal variable, use the functions:
SV* sv_newmortal()
SV* sv_2mortal(SV*)
SV* sv_mortalcopy(SV*)
The first call creates a mortal SV (with no value), the second converts an existing
SV to a mortal SV (and thus defers a call to SvREFCNT_dec), and the
third creates a mortal copy of an existing SV.
Because sv_newmortal gives the new SV no value,it must normally be given one
via sv_setpv, sv_setiv, etc. :
SV *tmp = sv_newmortal();
sv_setiv(tmp, an_integer);
As that is multiple C statements it is quite common so see this idiom instead:
SV *tmp = sv_2mortal(newSViv(an_integer));
You should be careful about creating mortal variables. Strange things
can happen if you make the same value mortal within multiple contexts,
or if you make a variable mortal multiple times. Thinking of "Mortalization"
as deferred SvREFCNT_dec should help to minimize such problems.
For example if you are passing an SV which you know has high enough REFCNT
to survive its use on the stack you need not do any mortalization.
If you are not sure then doing an SvREFCNT_inc and sv_2mortal, or
making a sv_mortalcopy is safer.
The mortal routines are not just for SVs -- AVs and HVs can be
made mortal by passing their address (type-casted to SV*) to the
sv_2mortal or sv_mortalcopy routines.
A stash is a hash that contains all variables that are defined within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is a GV (Glob Value). This GV in turn contains references to the various objects of that name, including (but not limited to) the following:
Scalar Value
Array Value
Hash Value
I/O Handle
Format
Subroutine
There is a single stash called PL_defstash that holds the items that exist
in the main package. To get at the items in other packages, append the
string "::" to the package name. The items in the Foo package are in
the stash Foo:: in PL_defstash. The items in the Bar::Baz package are
in the stash Baz:: in Bar::'s stash.
To get the stash pointer for a particular package, use the function:
HV* gv_stashpv(const char* name, I32 flags)
HV* gv_stashsv(SV*, I32 flags)
The first function takes a literal string, the second uses the string stored
in the SV. Remember that a stash is just a hash table, so you get back an
HV*. The flags flag will create a new package if it is set to GV_ADD.
The name that gv_stash*v wants is the name of the package whose symbol table
you want. The default package is called main. If you have multiply nested
packages, pass their names to gv_stash*v, separated by :: as in the Perl
language itself.
Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using:
HV* SvSTASH(SvRV(SV*));
then use the following to get the package name itself:
char* HvNAME(HV* stash);
If you need to bless or re-bless an object you can use the following function:
SV* sv_bless(SV*, HV* stash)
where the first argument, an SV*, must be a reference, and the second
argument is a stash. The returned SV* can now be used in the same way
as any other SV.
For more information on references and blessings, consult the perlref manpage.
Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type.
Some scalar variables contain more than one type of scalar data. For
example, the variable $! contains either the numeric value of errno
or its string equivalent from either strerror or sys_errlist[].
To force multiple data values into an SV, you must do two things: use the
sv_set*v routines to add the additional scalar type, then set a flag
so that Perl will believe it contains more than one type of data. The
four macros to set the flags are:
SvIOK_on
SvNOK_on
SvPOK_on
SvROK_on
The particular macro you must use depends on which sv_set*v routine
you called first. This is because every sv_set*v routine turns on
only the bit for the particular type of data being set, and turns off
all the rest.
For example, to create a new Perl variable called "dberror" that contains both the numeric and descriptive string error values, you could use the following code:
extern int dberror;
extern char *dberror_list;
SV* sv = get_sv("dberror", TRUE);
sv_setiv(sv, (IV) dberror);
sv_setpv(sv, dberror_list[dberror]);
SvIOK_on(sv);
If the order of sv_setiv and sv_setpv had been reversed, then the
macro SvPOK_on would need to be called instead of SvIOK_on.
[This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.]
Any SV may be magical, that is, it has special features that a normal
SV does not have. These features are stored in the SV structure in a
linked list of struct magic's, typedef'ed to MAGIC.
struct magic {
MAGIC* mg_moremagic;
MGVTBL* mg_virtual;
U16 mg_private;
char mg_type;
U8 mg_flags;
I32 mg_len;
SV* mg_obj;
char* mg_ptr;
};
Note this is current as of patchlevel 0, and could change at any time.
Perl adds magic to an SV using the sv_magic function:
void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
The sv argument is a pointer to the SV that is to acquire a new magical
feature.
If sv is not already magical, Perl uses the SvUPGRADE macro to
convert sv to type SVt_PVMG. Perl then continues by adding new magic
to the beginning of the linked list of magical features. Any prior entry
of the same type of magic is deleted. Note that this can be overridden,
and multiple instances of the same type of magic can be associated with an
SV.
The name and namlen arguments are used to associate a string with
the magic, typically the name of a variable. namlen is stored in the
mg_len field and if name is non-null then either a savepvn copy of
name or name itself is stored in the mg_ptr field, depending on
whether namlen is greater than zero or equal to zero respectively. As a
special case, if (name && namlen == HEf_SVKEY) then name is assumed
to contain an SV* and is stored as-is with its REFCNT incremented.
The sv_magic function uses how to determine which, if any, predefined
"Magic Virtual Table" should be assigned to the mg_virtual field.
See the Magic Virtual Tables section below. The how argument is also
stored in the mg_type field. The value of how should be chosen
from the set of macros PERL_MAGIC_foo found in perl.h. Note that before
these macros were added, Perl internals used to directly use character
literals, so you may occasionally come across old code or documentation
referring to 'U' magic rather than PERL_MAGIC_uvar for example.
The obj argument is stored in the mg_obj field of the MAGIC
structure. If it is not the same as the sv argument, the reference
count of the obj object is incremented. If it is the same, or if
the how argument is PERL_MAGIC_arylen, or if it is a NULL pointer,
then obj is merely stored, without the reference count being incremented.
See also sv_magicext in the perlapi manpage for a more flexible way to add magic
to an SV.
There is also a function to add magic to an HV:
void hv_magic(HV *hv, GV *gv, int how);
This simply calls sv_magic and coerces the gv argument into an SV.
To remove the magic from an SV, call the function sv_unmagic:
void sv_unmagic(SV *sv, int type);
The type argument should be equal to the how value when the SV
was initially made magical.
The mg_virtual field in the MAGIC structure is a pointer to an
MGVTBL, which is a structure of function pointers and stands for
"Magic Virtual Table" to handle the various operations that might be
applied to that variable.
The MGVTBL has five (or sometimes eight) pointers to the following
routine types:
int (*svt_get)(SV* sv, MAGIC* mg);
int (*svt_set)(SV* sv, MAGIC* mg);
U32 (*svt_len)(SV* sv, MAGIC* mg);
int (*svt_clear)(SV* sv, MAGIC* mg);
int (*svt_free)(SV* sv, MAGIC* mg);
int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, const char *name, int namlen);
int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param);
int (*svt_local)(SV *nsv, MAGIC *mg);
This MGVTBL structure is set at compile-time in perl.h and there are currently 19 types (or 21 with overloading turned on). These different structures contain pointers to various routines that perform additional actions depending on which function is being called.
Function pointer Action taken
---------------- ------------
svt_get Do something before the value of the SV is retrieved.
svt_set Do something after the SV is assigned a value.
svt_len Report on the SV's length.
svt_clear Clear something the SV represents.
svt_free Free any extra storage associated with the SV.
svt_copy copy tied variable magic to a tied element
svt_dup duplicate a magic structure during thread cloning
svt_local copy magic to local value during 'local'
For instance, the MGVTBL structure called vtbl_sv (which corresponds
to an mg_type of PERL_MAGIC_sv) contains:
{ magic_get, magic_set, magic_len, 0, 0 }
Thus, when an SV is determined to be magical and of type PERL_MAGIC_sv,
if a get operation is being performed, the routine magic_get is
called. All the various routines for the various magical types begin
with magic_. NOTE: the magic routines are not considered part of
the Perl API, and may not be exported by the Perl library.
The last three slots are a recent addition, and for source code compatibility they are only checked for if one of the three flags MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most code can continue declaring a vtable as a 5-element value. These three are currently used exclusively by the threading code, and are highly subject to change.
The current kinds of Magic Virtual Tables are:
mg_type
(old-style char and macro) MGVTBL Type of magic
-------------------------- ------ -------------
\0 PERL_MAGIC_sv vtbl_sv Special scalar variable
A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash
a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element
c PERL_MAGIC_overload_table (none) Holds overload table (AMT)
on stash
B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search)
D PERL_MAGIC_regdata vtbl_regdata Regex match position data
(@+ and @- vars)
d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
element
E PERL_MAGIC_env vtbl_env %ENV hash
e PERL_MAGIC_envelem vtbl_envelem %ENV hash element
f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format)
g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string
H PERL_MAGIC_hints vtbl_sig %^H hash
h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element
I PERL_MAGIC_isa vtbl_isa @ISA array
i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element
k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue
L PERL_MAGIC_dbfile (none) Debugger %_<filename
l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element
o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation
P PERL_MAGIC_tied vtbl_pack Tied array or hash
p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
r PERL_MAGIC_qr vtbl_qr precompiled qr// regex
S PERL_MAGIC_sig vtbl_sig %SIG hash
s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element
t PERL_MAGIC_taint vtbl_taint Taintedness
U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions
v PERL_MAGIC_vec vtbl_vec vec() lvalue
V PERL_MAGIC_vstring (none) v-string scalars
w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache
x PERL_MAGIC_substr vtbl_substr substr() lvalue
y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
variable / smart parameter
vivification
# PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)
. PERL_MAGIC_pos vtbl_pos pos() lvalue
< PERL_MAGIC_backref vtbl_backref back pointer to a weak ref
~ PERL_MAGIC_ext (none) Available for use by extensions
: PERL_MAGIC_symtab (none) hash used as symbol table
% PERL_MAGIC_rhash (none) hash used as restricted hash
@ PERL_MAGIC_arylen_p vtbl_arylen_p pointer to $#a from @a
When an uppercase and lowercase letter both exist in the table, then the uppercase letter is typically used to represent some kind of composite type (a list or a hash), and the lowercase letter is used to represent an element of that composite type. Some internals code makes use of this case relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
The PERL_MAGIC_ext and PERL_MAGIC_uvar magic types are defined
specifically for use by extensions and will not be used by perl itself.
Extensions can use PERL_MAGIC_ext magic to 'attach' private information
to variables (typically objects). This is especially useful because
there is no way for normal perl code to corrupt this private information
(unlike using extra elements of a hash object).
Similarly, PERL_MAGIC_uvar magic can be used much like tie() to call a
C function any time a scalar's value is used or changed. The MAGIC's
mg_ptr field points to a ufuncs structure:
struct ufuncs {
I32 (*uf_val)(pTHX_ IV, SV*);
I32 (*uf_set)(pTHX_ IV, SV*);
IV uf_index;
};
When the SV is read from or written to, the uf_val or uf_set
function will be called with uf_index as the first arg and a pointer to
the SV as the second. A simple example of how to add PERL_MAGIC_uvar
magic is shown below. Note that the ufuncs structure is copied by
sv_magic, so you can safely allocate it on the stack.
void
Umagic(sv)
SV *sv;
PREINIT:
struct ufuncs uf;
CODE:
uf.uf_val = &my_get_fn;
uf.uf_set = &my_set_fn;
uf.uf_index = 0;
sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
Attaching PERL_MAGIC_uvar to arrays is permissible but has no effect.
For hashes there is a specialized hook that gives control over hash
keys (but not values). This hook calls PERL_MAGIC_uvar 'get' magic
if the "set" function in the ufuncs structure is NULL. The hook
is activated whenever the hash is accessed with a key specified as
an SV through the functions hv_store_ent, hv_fetch_ent,
hv_delete_ent, and hv_exists_ent. Accessing the key as a string
through the functions without the ..._ent suffix circumvents the
hook. See Guts in the Hash::Util::Fieldhash manpage for a detailed description.
Note that because multiple extensions may be using PERL_MAGIC_ext
or PERL_MAGIC_uvar magic, it is important for extensions to take
extra care to avoid conflict. Typically only using the magic on
objects blessed into the same class as the extension is sufficient.
For PERL_MAGIC_ext magic, it may also be appropriate to add an I32
'signature' at the top of the private data area and check that.
Also note that the sv_set*() and sv_cat*() functions described
earlier do not invoke 'set' magic on their targets. This must
be done by the user either by calling the SvSETMAGIC() macro after
calling these functions, or by using one of the sv_set*_mg() or
sv_cat*_mg() functions. Similarly, generic C code must call the
SvGETMAGIC() macro to invoke any 'get' magic if they use an SV
obtained from external sources in functions that don't handle magic.
See the perlapi manpage for a description of these functions.
For example, calls to the sv_cat*() functions typically need to be
followed by SvSETMAGIC(), but they don't need a prior SvGETMAGIC()
since their implementation handles 'get' magic.
MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
This routine returns a pointer to the MAGIC structure stored in the SV.
If the SV does not have that magical feature, NULL is returned. Also,
if the SV is not of type SVt_PVMG, Perl may core dump.
int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
This routine checks to see what types of magic sv has. If the mg_type
field is an uppercase letter, then the mg_obj is copied to nsv, but
the mg_type field is changed to be the lowercase letter.
Tied hashes and arrays are magical beasts of the PERL_MAGIC_tied
magic type.
WARNING: As of the 5.004 release, proper usage of the array and hash access functions requires understanding a few caveats. Some of these caveats are actually considered bugs in the API, to be fixed in later releases, and are bracketed with [MAYCHANGE] below. If you find yourself actually applying such information in this section, be aware that the behavior may change in the future, umm, without warning.
The perl tie function associates a variable with an object that implements the various GET, SET, etc methods. To perform the equivalent of the perl tie function from an XSUB, you must mimic this behaviour. The code below carries out the necessary steps - firstly it creates a new hash, and then creates a second hash which it blesses into the class which will implement the tie methods. Lastly it ties the two hashes together, and returns a reference to the new tied hash. Note that the code below does NOT call the TIEHASH method in the MyTie class - see Calling Perl Routines from within C Programs for details on how to do this.
SV*
mytie()
PREINIT:
HV *hash;
HV *stash;
SV *tie;
CODE:
hash = newHV();
tie = newRV_noinc((SV*)newHV());
stash = gv_stashpv("MyTie", GV_ADD);
sv_bless(tie, stash);
hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
RETVAL = newRV_noinc(hash);
OUTPUT:
RETVAL
The av_store function, when given a tied array argument, merely
copies the magic of the array onto the value to be "stored", using
mg_copy. It may also return NULL, indicating that the value did not
actually need to be stored in the array. [MAYCHANGE] After a call to
av_store on a tied array, the caller will usually need to call
mg_set(val) to actually invoke the perl level "STORE" method on the
TIEARRAY object. If av_store did return NULL, a call to
SvREFCNT_dec(val) will also be usually necessary to avoid a memory
leak. [/MAYCHANGE]
The previous paragraph is applicable verbatim to tied hash access using the
hv_store and hv_store_ent functions as well.
av_fetch and the corresponding hash functions hv_fetch and
hv_fetch_ent actually return an undefined mortal value whose magic
has been initialized using mg_copy. Note the value so returned does not
need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
need to call mg_get() on the returned value in order to actually invoke
the perl level "FETCH" method on the underlying TIE object. Similarly,
you may also call mg_set() on the return value after possibly assigning
a suitable value to it using sv_setsv, which will invoke the "STORE"
method on the TIE object. [/MAYCHANGE]
[MAYCHANGE]
In other words, the array or hash fetch/store functions don't really
fetch and store actual values in the case of tied arrays and hashes. They
merely call mg_copy to attach magic to the values that were meant to be
"stored" or "fetched". Later calls to mg_get and mg_set actually
do the job of invoking the TIE methods on the underlying objects. Thus
the magic mechanism currently implements a kind of lazy access to arrays
and hashes.
Currently (as of perl version 5.004), use of the hash and array access functions requires the user to be aware of whether they are operating on "normal" hashes and arrays, or on their tied variants. The API may be changed to provide more transparent access to both tied and normal data types in future versions. [/MAYCHANGE]
You would do well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar to invoke some perl method calls while using the uniform hash and array syntax. The use of this sugar imposes some overhead (typically about two to four extra opcodes per FETCH/STORE operation, in addition to the creation of all the mortal variables required to invoke the methods). This overhead will be comparatively small if the TIE methods are themselves substantial, but if they are only a few statements long, the overhead will not be insignificant.
Perl has a very handy construction
{ local $var = 2; ... }
This construction is approximately equivalent to
{ my $oldvar = $var; $var = 2; ... $var = $oldvar; }
The biggest difference is that the first construction would
reinstate the initial value of $var, irrespective of how control exits
the block: goto, return, die/eval, etc. It is a little bit
more efficient as well.
There is a way to achieve a similar task from C via Perl API: create a
pseudo-block, and arrange for some changes to be automatically
undone at the end of it, either explicit, or via a non-local exit (via
die()). A block-like construct is created by a pair of
ENTER/LEAVE macros (see Returning a Scalar in the perlcall manpage).
Such a construct may be created specially for some important localized
task, or an existing one (like boundaries of enclosing Perl
subroutine/block, or an existing pair for freeing TMPs) may be
used. (In the second case the overhead of additional localization must
be almost negligible.) Note that any XSUB is automatically enclosed in
an ENTER/LEAVE pair.
Inside such a pseudo-block the following service is available:
SAVEINT(int i)
SAVEIV(IV i)
SAVEI32(I32 i)
SAVELONG(long i)
These macros arrange things to restore the value of integer variable
i at the end of enclosing pseudo-block.
SAVESPTR(s)
SAVEPPTR(p)
These macros arrange things to restore the value of pointers s and
p. s must be a pointer of a type which survives conversion to
SV* and back, p should be able to survive conversion to char*
and back.
SAVEFREESV(SV *sv)
The refcount of sv would be decremented at the end of
pseudo-block. This is similar to sv_2mortal in that it is also a
mechanism for doing a delayed SvREFCNT_dec. However, while sv_2mortal
extends the lifetime of sv until the beginning of the next statement,
SAVEFREESV extends it until the end of the enclosing scope. These
lifetimes can be wildly different.
Also compare SAVEMORTALIZESV.
SAVEMORTALIZESV(SV *sv)
Just like SAVEFREESV, but mortalizes sv at the end of the current
scope instead of decrementing its reference count. This usually has the
effect of keeping sv alive until the statement that called the currently
live scope has finished executing.
SAVEFREEOP(OP *op)
The OP * is op_free()ed at the end of pseudo-block.
SAVEFREEPV(p)
The chunk of memory which is pointed to by p is Safefree()ed at the
end of pseudo-block.
SAVECLEARSV(SV *sv)
Clears a slot in the current scratchpad which corresponds to sv at
the end of pseudo-block.
SAVEDELETE(HV *hv, char *key, I32 length)
The key key of hv is deleted at the end of pseudo-block. The
string pointed to by key is Safefree()ed. If one has a key in
short-lived storage, the corresponding string may be reallocated like
this:
SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)
At the end of pseudo-block the function f is called with the
only argument p.
SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)
At the end of pseudo-block the function f is called with the
implicit context argument (if any), and p.
SAVESTACK_POS()
The current offset on the Perl internal stack (cf. SP) is restored
at the end of pseudo-block.
The following API list contains functions, thus one needs to
provide pointers to the modifiable data explicitly (either C pointers,
or Perlish GV *s). Where the above macros take int, a similar
function takes int *.
SV* save_scalar(GV *gv)
Equivalent to Perl code local $gv.
AV* save_ary(GV *gv)
HV* save_hash(GV *gv)
Similar to save_scalar, but localize @gv and %gv.
void save_item(SV *item)
Duplicates the current value of SV, on the exit from the current
ENTER/LEAVE pseudo-block will restore the value of SV
using the stored value. It doesn't handle magic. Use save_scalar if
magic is affected.
void save_list(SV **sarg, I32 maxsarg)
A variant of save_item which takes multiple arguments via an array
sarg of SV* of length maxsarg.
SV* save_svref(SV **sptr)
Similar to save_scalar, but will reinstate an SV *.
void save_aptr(AV **aptr)
void save_hptr(HV **hptr)
Similar to save_svref, but localize AV * and HV *.
The Alias module implements localization of the basic types within the
caller's scope. People who are interested in how to localize things in
the containing scope should take a look there too.
The XSUB mechanism is a simple way for Perl programs to access C subroutines. An XSUB routine will have a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures to a C equivalent.
The stack arguments are accessible through the ST(n) macro, which returns
the n'th stack argument. Argument 0 is the first argument passed in the
Perl subroutine call. These arguments are SV*, and can be used anywhere
an SV* is used.
Most of the time, output from the C routine can be handled through use of
the RETVAL and OUTPUT directives. However, there are some cases where the
argument stack is not already long enough to handle all the return values.
An example is the POSIX tzname() call, which takes no arguments, but returns
two, the local time zone's standard and summer time abbreviations.
To handle this situation, the PPCODE directive is used and the stack is extended using the macro:
EXTEND(SP, num);
where SP is the macro that represents the local copy of the stack pointer,
and num is the number of elements the stack should be extended by.
Now that there is room on the stack, values can be pushed on it using PUSHs
macro. The pushed values will often need to be "mortal" (See
Reference Counts and Mortality):
PUSHs(sv_2mortal(newSViv(an_integer)))
PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
PUSHs(sv_2mortal(newSVnv(a_double)))
PUSHs(sv_2mortal(newSVpv("Some String",0)))
And now the Perl program calling tzname, the two values will be assigned
as in:
($standard_abbrev, $summer_abbrev) = POSIX::tzname;
An alternate (and possibly simpler) method to pushing values on the stack is to use the macro:
XPUSHs(SV*)
This macro automatically adjust the stack for you, if needed. Thus, you
do not need to call EXTEND to extend the stack.
Despite their suggestions in earlier versions of this document the macros
(X)PUSH[iunp] are not suited to XSUBs which return multiple results.
For that, either stick to the (X)PUSHs macros shown above, or use the new
m(X)PUSH[iunp] macros instead; see Putting a C value on Perl stack.
For more information, consult the perlxs manpage and the perlxstut manpage.
There are four routines that can be used to call a Perl subroutine from within a C program. These four are:
I32 call_sv(SV*, I32);
I32 call_pv(const char*, I32);
I32 call_method(const char*, I32);
I32 call_argv(const char*, I32, register char**);
The routine most often used is call_sv. The SV* argument
contains either the name of the Perl subroutine to be called, or a
reference to the subroutine. The second argument consists of flags
that control the context in which the subroutine is called, whether
or not the subroutine is being passed arguments, how errors should be
trapped, and how to treat return values.
All four routines return the number of arguments that the subroutine returned on the Perl stack.
These routines used to be called perl_call_sv, etc., before Perl v5.6.0,
but those names are now deprecated; macros of the same name are provided for
compatibility.
When using any of these routines (except call_argv), the programmer
must manipulate the Perl stack. These include the following macros and
functions:
dSP
SP
PUSHMARK()
PUTBACK
SPAGAIN
ENTER
SAVETMPS
FREETMPS
LEAVE
XPUSH*()
POP*()
For a detailed description of calling conventions from C to Perl, consult the perlcall manpage.
All memory meant to be used with the Perl API functions should be manipulated using the macros described in this section. The macros provide the necessary transparency between differences in the actual malloc implementation that is used within perl.
It is suggested that you enable the version of malloc that is distributed with Perl. It keeps pools of various sizes of unallocated memory in order to satisfy allocation requests more quickly. However, on some platforms, it may cause spurious malloc or free errors.
The following three macros are used to initially allocate memory :
Newx(pointer, number, type);
Newxc(pointer, number, type, cast);
Newxz(pointer, number, type);
The first argument pointer should be the name of a variable that will
point to the newly allocated memory.
The second and third arguments number and type specify how many of
the specified type of data structure should be allocated. The argument
type is passed to sizeof. The final argument to Newxc, cast,
should be used if the pointer argument is different from the type
argument.
Unlike the Newx and Newxc macros, the Newxz macro calls memzero
to zero out all the newly allocated memory.
Renew(pointer, number, type);
Renewc(pointer, number, type, cast);
Safefree(pointer)
These three macros are used to change a memory buffer size or to free a
piece of memory no longer needed. The arguments to Renew and Renewc
match those of New and Newc