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MyASPN >> Reference >> ActivePerl 5.8 >> Core Documentation
ActivePerl 5.8 documentation

NAME

perlcall - Perl calling conventions from C


DESCRIPTION

The purpose of this document is to show you how to call Perl subroutines directly from C, i.e., how to write callbacks.

Apart from discussing the C interface provided by Perl for writing callbacks the document uses a series of examples to show how the interface actually works in practice. In addition some techniques for coding callbacks are covered.

Examples where callbacks are necessary include

  • An Error Handler

    You have created an XSUB interface to an application's C API.

    A fairly common feature in applications is to allow you to define a C function that will be called whenever something nasty occurs. What we would like is to be able to specify a Perl subroutine that will be called instead.

  • An Event Driven Program

    The classic example of where callbacks are used is when writing an event driven program like for an X windows application. In this case you register functions to be called whenever specific events occur, e.g., a mouse button is pressed, the cursor moves into a window or a menu item is selected.

Although the techniques described here are applicable when embedding Perl in a C program, this is not the primary goal of this document. There are other details that must be considered and are specific to embedding Perl. For details on embedding Perl in C refer to the perlembed manpage.

Before you launch yourself head first into the rest of this document, it would be a good idea to have read the following two documents - the perlxs manpage and the perlguts manpage.


THE CALL_ FUNCTIONS

Although this stuff is easier to explain using examples, you first need be aware of a few important definitions.

Perl has a number of C functions that allow you to call Perl subroutines. They are

    I32 call_sv(SV* sv, I32 flags);
    I32 call_pv(char *subname, I32 flags);
    I32 call_method(char *methname, I32 flags);
    I32 call_argv(char *subname, I32 flags, register char **argv);

The key function is call_sv. All the other functions are fairly simple wrappers which make it easier to call Perl subroutines in special cases. At the end of the day they will all call call_sv to invoke the Perl subroutine.

All the call_* functions have a flags parameter which is used to pass a bit mask of options to Perl. This bit mask operates identically for each of the functions. The settings available in the bit mask are discussed in FLAG VALUES.

Each of the functions will now be discussed in turn.

call_sv

call_sv takes two parameters, the first, sv, is an SV*. This allows you to specify the Perl subroutine to be called either as a C string (which has first been converted to an SV) or a reference to a subroutine. The section, Using call_sv, shows how you can make use of call_sv.

call_pv

The function, call_pv, is similar to call_sv except it expects its first parameter to be a C char* which identifies the Perl subroutine you want to call, e.g., call_pv("fred", 0). If the subroutine you want to call is in another package, just include the package name in the string, e.g., "pkg::fred".

call_method

The function call_method is used to call a method from a Perl class. The parameter methname corresponds to the name of the method to be called. Note that the class that the method belongs to is passed on the Perl stack rather than in the parameter list. This class can be either the name of the class (for a static method) or a reference to an object (for a virtual method). See the perlobj manpage for more information on static and virtual methods and Using call_method for an example of using call_method.

call_argv

call_argv calls the Perl subroutine specified by the C string stored in the subname parameter. It also takes the usual flags parameter. The final parameter, argv, consists of a NULL terminated list of C strings to be passed as parameters to the Perl subroutine. See Using call_argv.

All the functions return an integer. This is a count of the number of items returned by the Perl subroutine. The actual items returned by the subroutine are stored on the Perl stack.

As a general rule you should always check the return value from these functions. Even if you are expecting only a particular number of values to be returned from the Perl subroutine, there is nothing to stop someone from doing something unexpected--don't say you haven't been warned.


FLAG VALUES

The flags parameter in all the call_* functions is a bit mask which can consist of any combination of the symbols defined below, OR'ed together.

G_VOID

Calls the Perl subroutine in a void context.

This flag has 2 effects:

  1. It indicates to the subroutine being called that it is executing in a void context (if it executes wantarray the result will be the undefined value).

  2. It ensures that nothing is actually returned from the subroutine.

The value returned by the call_* function indicates how many items have been returned by the Perl subroutine - in this case it will be 0.

G_SCALAR

Calls the Perl subroutine in a scalar context. This is the default context flag setting for all the call_* functions.

This flag has 2 effects:

  1. It indicates to the subroutine being called that it is executing in a scalar context (if it executes wantarray the result will be false).

  2. It ensures that only a scalar is actually returned from the subroutine. The subroutine can, of course, ignore the wantarray and return a list anyway. If so, then only the last element of the list will be returned.

The value returned by the call_* function indicates how many items have been returned by the Perl subroutine - in this case it will be either 0 or 1.

If 0, then you have specified the G_DISCARD flag.

If 1, then the item actually returned by the Perl subroutine will be stored on the Perl stack - the section Returning a Scalar shows how to access this value on the stack. Remember that regardless of how many items the Perl subroutine returns, only the last one will be accessible from the stack - think of the case where only one value is returned as being a list with only one element. Any other items that were returned will not exist by the time control returns from the call_* function. The section Returning a list in a scalar context shows an example of this behavior.

G_ARRAY

Calls the Perl subroutine in a list context.

As with G_SCALAR, this flag has 2 effects:

  1. It indicates to the subroutine being called that it is executing in a list context (if it executes wantarray the result will be true).

  2. It ensures that all items returned from the subroutine will be accessible when control returns from the call_* function.

The value returned by the call_* function indicates how many items have been returned by the Perl subroutine.

If 0, then you have specified the G_DISCARD flag.

If not 0, then it will be a count of the number of items returned by the subroutine. These items will be stored on the Perl stack. The section Returning a list of values gives an example of using the G_ARRAY flag and the mechanics of accessing the returned items from the Perl stack.

G_DISCARD

By default, the call_* functions place the items returned from by the Perl subroutine on the stack. If you are not interested in these items, then setting this flag will make Perl get rid of them automatically for you. Note that it is still possible to indicate a context to the Perl subroutine by using either G_SCALAR or G_ARRAY.

If you do not set this flag then it is very important that you make sure that any temporaries (i.e., parameters passed to the Perl subroutine and values returned from the subroutine) are disposed of yourself. The section Returning a Scalar gives details of how to dispose of these temporaries explicitly and the section Using Perl to dispose of temporaries discusses the specific circumstances where you can ignore the problem and let Perl deal with it for you.

G_NOARGS

Whenever a Perl subroutine is called using one of the call_* functions, it is assumed by default that parameters are to be passed to the subroutine. If you are not passing any parameters to the Perl subroutine, you can save a bit of time by setting this flag. It has the effect of not creating the @_ array for the Perl subroutine.

Although the functionality provided by this flag may seem straightforward, it should be used only if there is a good reason to do so. The reason for being cautious is that even if you have specified the G_NOARGS flag, it is still possible for the Perl subroutine that has been called to think that you have passed it parameters.

In fact, what can happen is that the Perl subroutine you have called can access the @_ array from a previous Perl subroutine. This will occur when the code that is executing the call_* function has itself been called from another Perl subroutine. The code below illustrates this

    sub fred
      { print "@_\n"  }
    sub joe
      { &fred }
    &joe(1,2,3);

This will print

    1 2 3

What has happened is that fred accesses the @_ array which belongs to joe.

G_EVAL

It is possible for the Perl subroutine you are calling to terminate abnormally, e.g., by calling die explicitly or by not actually existing. By default, when either of these events occurs, the process will terminate immediately. If you want to trap this type of event, specify the G_EVAL flag. It will put an eval { } around the subroutine call.

Whenever control returns from the call_* function you need to check the $@ variable as you would in a normal Perl script.

The value returned from the call_* function is dependent on what other flags have been specified and whether an error has occurred. Here are all the different cases that can occur:

  • If the call_* function returns normally, then the value returned is as specified in the previous sections.

  • If G_DISCARD is specified, the return value will always be 0.

  • If G_ARRAY is specified and an error has occurred, the return value will always be 0.

  • If G_SCALAR is specified and an error has occurred, the return value will be 1 and the value on the top of the stack will be undef. This means that if you have already detected the error by checking $@ and you want the program to continue, you must remember to pop the undef from the stack.

See Using G_EVAL for details on using G_EVAL.

G_KEEPERR

You may have noticed that using the G_EVAL flag described above will always clear the $@ variable and set it to a string describing the error iff there was an error in the called code. This unqualified resetting of $@ can be problematic in the reliable identification of errors using the eval {} mechanism, because the possibility exists that perl will call other code (end of block processing code, for example) between the time the error causes $@ to be set within eval {}, and the subsequent statement which checks for the value of $@ gets executed in the user's script.

This scenario will mostly be applicable to code that is meant to be called from within destructors, asynchronous callbacks, signal handlers, __DIE__ or __WARN__ hooks, and tie functions. In such situations, you will not want to clear $@ at all, but simply to append any new errors to any existing value of $@.

The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in call_* functions that are used to implement such code. This flag has no effect when G_EVAL is not used.

When G_KEEPERR is used, any errors in the called code will be prefixed with the string "\t(in cleanup)", and appended to the current value of $@. an error will not be appended if that same error string is already at the end of $@.

In addition, a warning is generated using the appended string. This can be disabled using no warnings 'misc'.

The G_KEEPERR flag was introduced in Perl version 5.002.

See Using G_KEEPERR for an example of a situation that warrants the use of this flag.

Determining the Context

As mentioned above, you can determine the context of the currently executing subroutine in Perl with wantarray. The equivalent test can be made in C by using the GIMME_V macro, which returns G_ARRAY if you have been called in a list context, G_SCALAR if in a scalar context, or G_VOID if in a void context (i.e. the return value will not be used). An older version of this macro is called GIMME; in a void context it returns G_SCALAR instead of G_VOID. An example of using the GIMME_V macro is shown in section Using GIMME_V.


EXAMPLES

Enough of the definition talk, let's have a few examples.

Perl provides many macros to assist in accessing the Perl stack. Wherever possible, these macros should always be used when interfacing to Perl internals. We hope this should make the code less vulnerable to any changes made to Perl in the future.

Another point worth noting is that in the first series of examples I have made use of only the call_pv function. This has been done to keep the code simpler and ease you into the topic. Wherever possible, if the choice is between using call_pv and call_sv, you should always try to use call_sv. See Using call_sv for details.

No Parameters, Nothing returned

This first trivial example will call a Perl subroutine, PrintUID, to print out the UID of the process.

    sub PrintUID
    {
        print "UID is $<\n";
    }

and here is a C function to call it

    static void
    call_PrintUID()
    {
        dSP;
        PUSHMARK(SP);
        call_pv("PrintUID", G_DISCARD|G_NOARGS);
            }

Simple, eh.

A few points to note about this example.

  1. Ignore dSP and PUSHMARK(SP) for now. They will be discussed in the next example.

  2. We aren't passing any parameters to PrintUID so G_NOARGS can be specified.

  3. We aren't interested in anything returned from PrintUID, so G_DISCARD is specified. Even if PrintUID was changed to return some value(s), having specified G_DISCARD will mean that they will be wiped by the time control returns from call_pv.

  4. As call_pv is being used, the Perl subroutine is specified as a C string. In this case the subroutine name has been 'hard-wired' into the code.

  5. Because we specified G_DISCARD, it is not necessary to check the value returned from call_pv. It will always be 0.

Passing Parameters

Now let's make a slightly more complex example. This time we want to call a Perl subroutine, LeftString, which will take 2 parameters--a string ($s) and an integer ($n). The subroutine will simply print the first $n characters of the string.

So the Perl subroutine would look like this

    sub LeftString
    {
        my($s, $n) = @_;
        print substr($s, 0, $n), "\n";
    }

The C function required to call LeftString would look like this.

    static void
    call_LeftString(a, b)
    char * a;
    int b;
    {
        dSP;
        ENTER;
        SAVETMPS;
        PUSHMARK(SP);
        XPUSHs(sv_2mortal(newSVpv(a, 0)));
        XPUSHs(sv_2mortal(newSViv(b)));
        PUTBACK;
        call_pv("LeftString", G_DISCARD);
        FREETMPS;
        LEAVE;
            }

Here are a few notes on the C function call_LeftString.

  1. Parameters are passed to the Perl subroutine using the Perl stack. This is the purpose of the code beginning with the line dSP and ending with the line PUTBACK. The dSP declares a local copy of the stack pointer. This local copy should always be accessed as SP.

  2. If you are going to put something onto the Perl stack, you need to know where to put it. This is the purpose of the macro dSP--it declares and initializes a local copy of the Perl stack pointer.

    All the other macros which will be used in this example require you to have used this macro.

    The exception to this rule is if you are calling a Perl subroutine directly from an XSUB function. In this case it is not necessary to use the dSP macro explicitly--it will be declared for you automatically.

  3. Any parameters to be pushed onto the stack should be bracketed by the PUSHMARK and PUTBACK macros. The purpose of these two macros, in this context, is to count the number of parameters you are pushing automatically. Then whenever Perl is creating the @_ array for the subroutine, it knows how big to make it.

    The PUSHMARK macro tells Perl to make a mental note of the current stack pointer. Even if you aren't passing any parameters (like the example shown in the section No Parameters, Nothing returned) you must still call the PUSHMARK macro before you can call any of the call_* functions--Perl still needs to know that there are no parameters.

    The PUTBACK macro sets the global copy of the stack pointer to be the same as our local copy. If we didn't do this call_pv wouldn't know where the two parameters we pushed were--remember that up to now all the stack pointer manipulation we have done is with our local copy, not the global copy.

  4. Next, we come to XPUSHs. This is where the parameters actually get pushed onto the stack. In this case we are pushing a string and an integer.

    See XSUBs and the Argument Stack in the perlguts manpage for details on how the XPUSH macros work.

  5. Because we created temporary values (by means of sv_2mortal() calls) we will have to tidy up the Perl stack and dispose of mortal SVs.

    This is the purpose of

        ENTER;
        SAVETMPS;
    

    at the start of the function, and

        FREETMPS;
        LEAVE;
    

    at the end. The ENTER/SAVETMPS pair creates a boundary for any temporaries we create. This means that the temporaries we get rid of will be limited to those which were created after these calls.

    The FREETMPS/LEAVE pair will get rid of any values returned by the Perl subroutine (see next example), plus it will also dump the mortal SVs we have created. Having ENTER/SAVETMPS at the beginning of the code makes sure that no other mortals are destroyed.

    Think of these macros as working a bit like using { and } in Perl to limit the scope of local variables.

    See the section Using Perl to dispose of temporaries for details of an alternative to using these macros.

  6. Finally, LeftString can now be called via the call_pv function. The only flag specified this time is G_DISCARD. Because we are passing 2 parameters to the Perl subroutine this time, we have not specified G_NOARGS.

Returning a Scalar

Now for an example of dealing with the items returned from a Perl subroutine.

Here is a Perl subroutine, Adder, that takes 2 integer parameters and simply returns their sum.

    sub Adder
    {
        my($a, $b) = @_;
        $a + $b;
    }

Because we are now concerned with the return value from Adder, the C function required to call it is now a bit more complex.

    static void
    call_Adder(a, b)
    int a;
    int b;
    {
        dSP;
        int count;
        ENTER;
        SAVETMPS;
        PUSHMARK(SP);
        XPUSHs(sv_2mortal(newSViv(a)));
        XPUSHs(sv_2mortal(newSViv(b)));
        PUTBACK;
        count = call_pv("Adder", G_SCALAR);
        SPAGAIN;
        if (count != 1)
            croak("Big trouble\n");
        printf ("The sum of %d and %d is %d\n", a, b, POPi);
        PUTBACK;
        FREETMPS;
        LEAVE;
            }

Points to note this time are

  1. The only flag specified this time was G_SCALAR. That means the @_ array will be created and that the value returned by Adder will still exist after the call to call_pv.

  2. The purpose of the macro SPAGAIN is to refresh the local copy of the stack pointer. This is necessary because it is possible that the memory allocated to the Perl stack has been reallocated whilst in the call_pv call.

    If you are making use of the Perl stack pointer in your code you must always refresh the local copy using SPAGAIN whenever you make use of the call_* functions or any other Perl internal function.

  3. Although only a single value was expected to be returned from Adder, it is still good practice to check the return code from call_pv anyway.

    Expecting a single value is not quite the same as knowing that there will be one. If someone modified Adder to return a list and we didn't check for that possibility and take appropriate action the Perl stack would end up in an inconsistent state. That is something you really don't want to happen ever.

  4. The POPi macro is used here to pop the return value from the stack. In this case we wanted an integer, so POPi was used.

    Here is the complete list of POP macros available, along with the types they return.

        POPs        SV
        POPp        pointer
        POPn        double
        POPi        integer
        POPl        long
  5. The final PUTBACK is used to leave the Perl stack in a consistent state before exiting the function. This is necessary because when we popped the return value from the stack with POPi it updated only our local copy of the stack pointer. Remember, PUTBACK sets the global stack pointer to be the same as our local copy.

Returning a list of values

Now, let's extend the previous example to return both the sum of the parameters and the difference.

Here is the Perl subroutine

    sub AddSubtract
    {
       my($a, $b) = @_;
       ($a+$b, $a-$b);
    }

and this is the C function

    static void
    call_AddSubtract(a, b)
    int a;
    int b;
    {
        dSP;
        int count;
        ENTER;
        SAVETMPS;
        PUSHMARK(SP);
        XPUSHs(sv_2mortal(newSViv(a)));
        XPUSHs(sv_2mortal(newSViv(b)));
        PUTBACK;
        count = call_pv("AddSubtract", G_ARRAY);
        SPAGAIN;
        if (count != 2)
            croak("Big trouble\n");
        printf ("%d - %d = %d\n", a, b, POPi);
        printf ("%d + %d = %d\n", a, b, POPi);
        PUTBACK;
        FREETMPS;
        LEAVE;
            }

If call_AddSubtract is called like this

    call_AddSubtract(7, 4);

then here is the output

    7 - 4 = 3
    7 + 4 = 11

Notes

  1. We wanted list context, so G_ARRAY was used.

  2. Not surprisingly POPi is used twice this time because we were retrieving 2 values from the stack. The important thing to note is that when using the POP* macros they come off the stack in reverse order.

Returning a list in a scalar context

Say the Perl subroutine in the previous section was called in a scalar context, like this

    static void
    call_AddSubScalar(a, b)
    int a;
    in