ASPN ActiveState Programmer Network
  ActiveState
/ Home / Perl / PHP / Python / Tcl / XSLT /
/ Safari / My ASPN /
Cookbooks | Documentation | Mailing Lists | Modules | News Feeds | Products | User Groups | Web Services
SEARCH
advanced | search help

Reference
ActivePerl 5.8
Core Documentation
perl
perlintro
perltoc
perlreftut
perldsc
perllol
perlrequick
perlretut
perlboot
perltoot
perltooc
perlbot
perlstyle
perlcheat
perltrap
perldebtut
perlfaq1
perlfaq2
perlfaq3
perlfaq4
perlfaq5
perlfaq6
perlfaq7
perlfaq8
perlfaq9
perlsyn
perldata
perlop
perlsub
perlfunc
perlopentut
perlpacktut
perlpod
perlpodspec
perlrun
perldiag
perllexwarn
perldebug
perlvar
perlre
perlreref
perlref
perlform
perlobj
perltie
perldbmfilter
perlipc
perlfork
perlnumber
perlthrtut
perlothrtut
perlport
perllocale
perluniintro
perlunicode
perlebcdic
perlsec
perlmod
perlmodlib
perlmodstyle
perlmodinstall
perlnewmod
perlutil
perlcompile
perlfilter
perlembed
perldebguts
perlxstut
perlxs
perlclib
perlguts
perlcall
perlapi
perlintern
perliol
perlapio
perlhack
perlbook
perltodo
perlhist
perl588delta
perl587delta
perl586delta
perl585delta
perl584delta
perl583delta
perl582delta
perl581delta
perl58delta
perl573delta
perl572delta
perl571delta
perl570delta
perl561delta
perl56delta
perl5005delta
perl5004delta
perlcn
perljp
perlko
perltw
perlaix
perlamiga
perlapollo
perlbeos
perlbs2000
perlce
perlcygwin
perldgux
perldos
perlepoc
perlfreebsd
perlhpux
perlhurd
perlirix
perlmachten
perlmacos
perlmacosx
perlmint
perlmpeix
perlnetware
perlopenbsd
perlos2
perlos390
perlos400
perlplan9
perlqnx
perlsolaris
perltru64
perluts
perlvmesa
perlvms
perlvos
perlwin32

MyASPN >> Reference >> ActivePerl 5.8 >> Core Documentation
ActivePerl 5.8 documentation

perlfaq3 - Programming Tools


NAME

perlfaq3 - Programming Tools ($Revision: 8539 $)


DESCRIPTION

This section of the FAQ answers questions related to programmer tools and programming support.

How do I do (anything)?

Have you looked at CPAN (see the perlfaq2 manpage)? The chances are that someone has already written a module that can solve your problem. Have you read the appropriate manpages? Here's a brief index:

        Basics          perldata, perlvar, perlsyn, perlop, perlsub
        Execution       perlrun, perldebug
        Functions       perlfunc
        Objects         perlref, perlmod, perlobj, perltie
        Data Structures perlref, perllol, perldsc
        Modules         perlmod, perlmodlib, perlsub
        Regexes         perlre, perlfunc, perlop, perllocale
        Moving to perl5 perltrap, perl
        Linking w/C     perlxstut, perlxs, perlcall, perlguts, perlembed
        Various         http://www.cpan.org/misc/olddoc/FMTEYEWTK.tgz
                        (not a man-page but still useful, a collection
                         of various essays on Perl techniques)

A crude table of contents for the Perl manpage set is found in the perltoc manpage.

How can I use Perl interactively?

The typical approach uses the Perl debugger, described in the perldebug(1) manpage, on an "empty" program, like this:

    perl -de 42

Now just type in any legal Perl code, and it will be immediately evaluated. You can also examine the symbol table, get stack backtraces, check variable values, set breakpoints, and other operations typically found in symbolic debuggers.

Is there a Perl shell?

The psh (Perl sh) is currently at version 1.8. The Perl Shell is a shell that combines the interactive nature of a Unix shell with the power of Perl. The goal is a full featured shell that behaves as expected for normal shell activity and uses Perl syntax and functionality for control-flow statements and other things. You can get psh at http://sourceforge.net/projects/psh/ .

Zoidberg is a similar project and provides a shell written in perl, configured in perl and operated in perl. It is intended as a login shell and development environment. It can be found at http://zoidberg.sf.net/ or your local CPAN mirror.

The Shell.pm module (distributed with Perl) makes Perl try commands which aren't part of the Perl language as shell commands. perlsh from the source distribution is simplistic and uninteresting, but may still be what you want.

How do I find which modules are installed on my system?

You can use the ExtUtils::Installed module to show all installed distributions, although it can take awhile to do its magic. The standard library which comes with Perl just shows up as "Perl" (although you can get those with Module::CoreList).

        use ExtUtils::Installed;
        my $inst    = ExtUtils::Installed->new();
        my @modules = $inst->modules();

If you want a list of all of the Perl module filenames, you can use File::Find::Rule.

        use File::Find::Rule;
        my @files = File::Find::Rule->file()->name( '*.pm' )->in( @INC );

If you do not have that module, you can do the same thing with File::Find which is part of the standard library.

    use File::Find;
    my @files;
    find(
      sub {
        push @files, $File::Find::name
                if -f $File::Find::name && /\.pm$/
        },
      @INC
      );
        print join "\n", @files;

If you simply need to quickly check to see if a module is available, you can check for its documentation. If you can read the documentation the module is most likely installed. If you cannot read the documentation, the module might not have any (in rare cases).

        prompt% perldoc Module::Name

You can also try to include the module in a one-liner to see if perl finds it.

        perl -MModule::Name -e1

How do I debug my Perl programs?

(contributed by brian d foy)

Before you do anything else, you can help yourself by ensuring that you let Perl tell you about problem areas in your code. By turning on warnings and strictures, you can head off many problems before they get too big. You can find out more about these in the strict manpage and the warnings manpage.

        #!/usr/bin/perl
        use strict;
        use warnings;

Beyond that, the simplest debugger is the print function. Use it to look at values as you run your program:

        print STDERR "The value is [$value]\n";

The Data::Dumper module can pretty-print Perl data structures:

        use Data::Dumper qw( Dumper );
        print STDERR "The hash is " . Dumper( \%hash ) . "\n";

Perl comes with an interactive debugger, which you can start with the -d switch. It's fully explained in the perldebug manpage.

If you'd like a graphical user interface and you have Tk, you can use ptkdb. It's on CPAN and available for free.

If you need something much more sophisicated and controllable, Leon Brocard's Devel::ebug (which you can call with the -D switch as -Debug) gives you the programmatic hooks into everything you need to write your own (without too much pain and suffering).

You can also use a commercial debugger such as Affrus (Mac OS X), Komodo from Activestate (Windows and Mac OS X), or EPIC (most platforms).

How do I profile my Perl programs?

You should get the Devel::DProf module from the standard distribution (or separately on CPAN) and also use Benchmark.pm from the standard distribution. The Benchmark module lets you time specific portions of your code, while Devel::DProf gives detailed breakdowns of where your code spends its time.

Here's a sample use of Benchmark:

  use Benchmark;
  @junk = `cat /etc/motd`;
  $count = 10_000;
  timethese($count, {
            'map' => sub { my @a = @junk;
                           map { s/a/b/ } @a;
                           return @a },
            'for' => sub { my @a = @junk;
                           for (@a) { s/a/b/ };
                           return @a },
           });

This is what it prints (on one machine--your results will be dependent on your hardware, operating system, and the load on your machine):

  Benchmark: timing 10000 iterations of for, map...
         for:  4 secs ( 3.97 usr  0.01 sys =  3.98 cpu)
         map:  6 secs ( 4.97 usr  0.00 sys =  4.97 cpu)

Be aware that a good benchmark is very hard to write. It only tests the data you give it and proves little about the differing complexities of contrasting algorithms.

How do I cross-reference my Perl programs?

The B::Xref module can be used to generate cross-reference reports for Perl programs.

    perl -MO=Xref[,OPTIONS] scriptname.plx

Is there a pretty-printer (formatter) for Perl?

Perltidy is a Perl script which indents and reformats Perl scripts to make them easier to read by trying to follow the rules of the the perlstyle manpage. If you write Perl scripts, or spend much time reading them, you will probably find it useful. It is available at http://perltidy.sourceforge.net

Of course, if you simply follow the guidelines in the perlstyle manpage, you shouldn't need to reformat. The habit of formatting your code as you write it will help prevent bugs. Your editor can and should help you with this. The perl-mode or newer cperl-mode for emacs can provide remarkable amounts of help with most (but not all) code, and even less programmable editors can provide significant assistance. Tom Christiansen and many other VI users swear by the following settings in vi and its clones:

    set ai sw=4
    map! ^O {^M}^[O^T

Put that in your .exrc file (replacing the caret characters with control characters) and away you go. In insert mode, ^T is for indenting, ^D is for undenting, and ^O is for blockdenting--as it were. A more complete example, with comments, can be found at http://www.cpan.org/authors/id/TOMC/scripts/toms.exrc.gz

The a2ps http://www-inf.enst.fr/%7Edemaille/a2ps/black+white.ps.gz does lots of things related to generating nicely printed output of documents, as does enscript at http://people.ssh.fi/mtr/genscript/ .

Is there a ctags for Perl?

(contributed by brian d foy)

Ctags uses an index to quickly find things in source code, and many popular editors support ctags for several different languages, including Perl.

Exuberent ctags supports Perl: http://ctags.sourceforge.net/

You might also try pltags: http://www.mscha.com/pltags.zip

Is there an IDE or Windows Perl Editor?

Perl programs are just plain text, so any editor will do.

If you're on Unix, you already have an IDE--Unix itself. The UNIX philosophy is the philosophy of several small tools that each do one thing and do it well. It's like a carpenter's toolbox.

If you want an IDE, check the following (in alphabetical order, not order of preference):

Eclipse

http://e-p-i-c.sf.net/

The Eclipse Perl Integration Project integrates Perl editing/debugging with Eclipse.

Enginsite

http://www.enginsite.com/

Perl Editor by EngInSite is a complete integrated development environment (IDE) for creating, testing, and debugging Perl scripts; the tool runs on Windows 9x/NT/2000/XP or later.

Komodo

http://www.ActiveState.com/Products/Komodo/

ActiveState's cross-platform (as of October 2004, that's Windows, Linux, and Solaris), multi-language IDE has Perl support, including a regular expression debugger and remote debugging.

Open Perl IDE

http://open-perl-ide.sourceforge.net/

Open Perl IDE is an integrated development environment for writing and debugging Perl scripts with ActiveState's ActivePerl distribution under Windows 95/98/NT/2000.

OptiPerl

http://www.optiperl.com/

OptiPerl is a Windows IDE with simulated CGI environment, including debugger and syntax highlighting editor.

PerlBuilder

http://www.solutionsoft.com/perl.htm

PerlBuidler is an integrated development environment for Windows that supports Perl development.

visiPerl+

http://helpconsulting.net/visiperl/

From Help Consulting, for Windows.

Visual Perl

http://www.activestate.com/Products/Visual_Perl/

Visual Perl is a Visual Studio.NET plug-in from ActiveState.

Zeus

http://www.zeusedit.com/lookmain.html

Zeus for Window is another Win32 multi-language editor/IDE that comes with support for Perl:

For editors: if you're on Unix you probably have vi or a vi clone already, and possibly an emacs too, so you may not need to download anything. In any emacs the cperl-mode (M-x cperl-mode) gives you perhaps the best available Perl editing mode in any editor.

If you are using Windows, you can use any editor that lets you work with plain text, such as NotePad or WordPad. Word processors, such as Microsoft Word or WordPerfect, typically do not work since they insert all sorts of behind-the-scenes information, although some allow you to save files as "Text Only". You can also download text editors designed specifically for programming, such as Textpad ( http://www.textpad.com/ ) and UltraEdit ( http://www.ultraedit.com/ ), among others.

If you are using MacOS, the same concerns apply. MacPerl (for Classic environments) comes with a simple editor. Popular external editors are BBEdit ( http://www.bbedit.com/ ) or Alpha ( http://www.his.com/~jguyer/Alpha/Alpha8.html ). MacOS X users can use Unix editors as well. Neil Bowers (the man behind Geekcruises) has a list of Mac editors that can handle Perl ( http://www.neilbowers.org/macperleditors.html ).

GNU Emacs

http://www.gnu.org/software/emacs/windows/ntemacs.html

MicroEMACS

http://www.microemacs.de/

XEmacs

http://www.xemacs.org/Download/index.html

Jed

http://space.mit.edu/~davis/jed/

or a vi clone such as

Elvis

ftp://ftp.cs.pdx.edu/pub/elvis/ http://www.fh-wedel.de/elvis/

Vile

http://dickey.his.com/vile/vile.html

Vim

http://www.vim.org/

For vi lovers in general, Windows or elsewhere:

        http://www.thomer.com/thomer/vi/vi.html

nvi ( http://www.bostic.com/vi/ , available from CPAN in src/misc/) is yet another vi clone, unfortunately not available for Windows, but in UNIX platforms you might be interested in trying it out, firstly because strictly speaking it is not a vi clone, it is the real vi, or the new incarnation of it, and secondly because you can embed Perl inside it to use Perl as the scripting language. nvi is not alone in this, though: at least also vim and vile offer an embedded Perl.

The following are Win32 multilanguage editor/IDESs that support Perl:

Codewright

http://www.borland.com/codewright/

MultiEdit

http://www.MultiEdit.com/

SlickEdit

http://www.slickedit.com/

There is also a toyedit Text widget based editor written in Perl that is distributed with the Tk module on CPAN. The ptkdb ( http://world.std.com/~aep/ptkdb/ ) is a Perl/tk based debugger that acts as a development environment of sorts. Perl Composer ( http://perlcomposer.sourceforge.net/ ) is an IDE for Perl/Tk GUI creation.

In addition to an editor/IDE you might be interested in a more powerful shell environment for Win32. Your options include

Bash

from the Cygwin package ( http://sources.redhat.com/cygwin/ )

Ksh

from the MKS Toolkit ( http://www.mks.com/ ), or the Bourne shell of the U/WIN environment ( http://www.research.att.com/sw/tools/uwin/ )

Tcsh

ftp://ftp.astron.com/pub/tcsh/ , see also http://www.primate.wisc.edu/software/csh-tcsh-book/

Zsh

http://www.zsh.org/

MKS and U/WIN are commercial (U/WIN is free for educational and research purposes), Cygwin is covered by the GNU Public License (but that shouldn't matter for Perl use). The Cygwin, MKS, and U/WIN all contain (in addition to the shells) a comprehensive set of standard UNIX toolkit utilities.

If you're transferring text files between Unix and Windows using FTP be sure to transfer them in ASCII mode so the ends of lines are appropriately converted.

On Mac OS the MacPerl Application comes with a simple 32k text editor that behaves like a rudimentary IDE. In contrast to the MacPerl Application the MPW Perl tool can make use of the MPW Shell itself as an editor (with no 32k limit).

Affrus

is a full Perl development environment with full debugger support ( http://www.latenightsw.com ).

Alpha

is an editor, written and extensible in Tcl, that nonetheless has built in support for several popular markup and programming languages including Perl and HTML ( http://www.his.com/~jguyer/Alpha/Alpha8.html ).

BBEdit and BBEdit Lite

are text editors for Mac OS that have a Perl sensitivity mode ( http://web.barebones.com/ ).

Pepper and Pe are programming language sensitive text editors for Mac OS X and BeOS respectively ( http://www.hekkelman.com/ ).

Where can I get Perl macros for vi?

For a complete version of Tom Christiansen's vi configuration file, see http://www.cpan.org/authors/Tom_Christiansen/scripts/toms.exrc.gz , the standard benchmark file for vi emulators. The file runs best with nvi, the current version of vi out of Berkeley, which incidentally can be built with an embedded Perl interpreter--see http://www.cpan.org/src/misc/ .

Where can I get perl-mode for emacs?

Since Emacs version 19 patchlevel 22 or so, there have been both a perl-mode.el and support for the Perl debugger built in. These should come with the standard Emacs 19 distribution.

In the Perl source directory, you'll find a directory called "emacs", which contains a cperl-mode that color-codes keywords, provides context-sensitive help, and other nifty things.

Note that the perl-mode of emacs will have fits with "main'foo" (single quote), and mess up the indentation and highlighting. You are probably using "main::foo" in new Perl code anyway, so this shouldn't be an issue.

How can I use curses with Perl?

The Curses module from CPAN provides a dynamically loadable object module interface to a curses library. A small demo can be found at the directory http://www.cpan.org/authors/Tom_Christiansen/scripts/rep.gz ; this program repeats a command and updates the screen as needed, rendering rep ps axu similar to top.

How can I use X or Tk with Perl?

The Tk.pm module is a completely Perl-based, object-oriented interface to the Tk toolkit that doesn't force you to use Tcl just to get at Tk. Sx is an interface to the Athena Widget set. Both are available from CPAN. See the directory http://www.cpan.org/modules/by-category/08_User_Interfaces/

Invaluable for Perl/Tk programming are the Perl/Tk FAQ at http://phaseit.net/claird/comp.lang.perl.tk/ptkFAQ.html , the Perl/Tk Reference Guide available at http://www.cpan.org/authors/Stephen_O_Lidie/ , and the online manpages at http://www-users.cs.umn.edu/%7Eamundson/perl/perltk/toc.html .

How can I make my Perl program run faster?

The best way to do this is to come up with a better algorithm. This can often make a dramatic difference. Jon Bentley's book Programming Pearls (that's not a misspelling!) has some good tips on optimization, too. Advice on benchmarking boils down to: benchmark and profile to make sure you're optimizing the right part, look for better algorithms instead of microtuning your code, and when all else fails consider just buying faster hardware. You will probably want to read the answer to the earlier question "How do I profile my Perl programs?" if you haven't done so already.

A different approach is to autoload seldom-used Perl code. See the AutoSplit and AutoLoader modules in the standard distribution for that. Or you could locate the bottleneck and think about writing just that part in C, the way we used to take bottlenecks in C code and write them in assembler. Similar to rewriting in C, modules that have critical sections can be written in C (for instance, the PDL module from CPAN).

If you're currently linking your perl executable to a shared libc.so, you can often gain a 10-25% performance benefit by rebuilding it to link with a static libc.a instead. This will make a bigger perl executable, but your Perl programs (and programmers) may thank you for it. See the INSTALL file in the source distribution for more information.

The undump program was an ancient attempt to speed up Perl program by storing the already-compiled form to disk. This is no longer a viable option, as it only worked on a few architectures, and wasn't a good solution anyway.

How can I make my Perl program take less memory?

When it comes to time-space tradeoffs, Perl nearly always prefers to throw memory at a problem. Scalars in Perl use more memory than strings in C, arrays take more than that, and hashes use even more. While there's still a lot to be done, recent releases have been addressing these issues. For example, as of 5.004, duplicate hash keys are shared amongst all hashes using them, so require no reallocation.

In some cases, using substr() or vec() to simulate arrays can be highly beneficial. For example, an array of a thousand booleans will take at least 20,000 bytes of space, but it can be turned into one 125-byte bit vector--a considerable memory savings. The standard Tie::SubstrHash module can also help for certain types of data structure. If you're working with specialist data structures (matrices, for instance) modules that implement these in C may use less memory than equivalent Perl modules.

Another thing to try is learning whether your Perl was compiled with the system malloc or with Perl's builtin malloc. Whichever one it is, try using the other one and see whether this makes a difference. Information about malloc is in the INSTALL file in the source distribution. You can find out whether you are using perl's malloc by typing perl -V:usemymalloc.

Of course, the best way to save memory is to not do anything to waste it in the first place. Good programming practices can go a long way toward this:

  • Don't slurp!

    Don't read an entire file into memory if you can process it line by line. Or more concretely, use a loop like this:

            #
            # Good Idea
            #
            while (<FILE>) {
               # ...
            }
    

    instead of this:

            #
            # Bad Idea
            #
            @data = <FILE>;
            foreach (@data) {
                # ...
            }
    

    When the files you're processing are small, it doesn't much matter which way you do it, but it makes a huge difference when they start getting larger.

  • Use map and grep selectively

    Remember that both map and grep expect a LIST argument, so doing this:

            @wanted = grep {/pattern/} <FILE>;
    

    will cause the entire file to be slurped. For large files, it's better to loop:

            while (<FILE>) {
                    push(@wanted, $_) if /pattern/;
            }
    
  • Avoid unnecessary quotes and stringification

    Don't quote large strings unless absolutely necessary:

            my $copy = "$large_string";
    

    makes 2 copies of $large_string (one for $copy and another for the quotes), whereas

            my $copy = $large_string;
    

    only makes one copy.

    Ditto for stringifying large arrays:

            {
                    local $, = "\n";
                    print @big_array;
            }
    

    is much more memory-efficient than either

            print join "\n", @big_array;
    

    or

            {
                    local $" = "\n";
                    print "@big_array";
            }
    
  • Pass by reference

    Pass arrays and hashes by reference, not by value. For one thing, it's the only way to pass multiple lists or hashes (or both) in a single call/return. It also avoids creating a copy of all the contents. This requires some judgment, however, because any changes will be propagated back to the original data. If you really want to mangle (er, modify) a copy, you'll have to sacrifice the memory needed to make one.

  • Tie large variables to disk.

    For "big" data stores (i.e. ones that exceed available memory) consider using one of the DB modules to store it on disk instead of in RAM. This will incur a penalty in access time, but that's probably better than causing your hard disk to thrash due to massive swapping.