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ActiveTcl User Guide |
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Table of Contents
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tile_intro - Introduction to the Tile theme engine
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The tile widget set is based on a revised and enhanced version
of the TIP #48 style engine. The main concepts are described below.
The basic idea is to separate, to the extent possible, the code
implementing a widget's behavior from the code implementing its
appearance. Widget class bindings are primarily responsible for
maintaining the widget state and invoking callbacks; all aspects of
the widgets appearance is
A theme is a collection of elements and styles that
determine the look and feel of the widget set. Themes can be used
to:
- ·
- Isolate platform differences (X11 vs. classic Windows vs. XP
vs. Aqua ...)
- ·
- Adapt to display limitations (low-color, grayscale, monochrome,
tiny screens)
- ·
- Accessibility (high contrast, large type)
- ·
- Application suite branding
- ·
- Blend in with the rest of the desktop (Gnome, KDE, Java)
- ·
- And, of course: eye candy.
An element displays an individual part of a widget. For
example, a vertical scrollbar widget contains uparrow,
downarrow, trough and slider elements.
Element names use a recursive dotted notation. For example,
uparrow identifies a generic arrow element, and
Scrollbar.uparrow and Combobox.uparrow identify
widget-specific elements. When looking for an element, the style
engine looks for the specific name first, and if an element of that
name is not found it looks for generic elements by stripping off
successive leading components of the element name.
Like widgets, elements have options which specify what to
display and how to display it. For example, the text element
(which displays a text string) has -text, -font,
-foreground, -background, -underline, and
-width options. The value of an element option is taken
from:
- ·
- An option of the same name and type in the widget containing
the element;
- ·
- A dynamic setting specified by style map and the
current state;
- ·
- The default setting specified by style configure;
or
- ·
- The element's built-in default value for the option.
A layout specifies which elements make up a widget and
how they are arranged. The layout engine uses a simplified version
of the pack algorithm: starting with an initial cavity equal
to the size of the widget, elements are allocated a parcel within
the cavity along the side specified by the -side option, and
placed within the parcel according to the -sticky option.
For example, the layout for a horizontal scrollbar
ttk::style layout Horizontal.TScrollbar { Scrollbar.trough
-children {
Scrollbar.leftarrow -side left -sticky w Scrollbar.rightarrow
-side right -sticky e Scrollbar.thumb -side left -expand true
-sticky ew }
}
By default, the layout for a widget is the same as its class name.
Some widgets may override this (for example, the
ttk::scrollbar widget chooses different layouts based on the
-orient option).
In standard Tk, many widgets have a -state option which
(in most cases) is either normal or disabled. Some
widgets support additional states, such as the entry widget
which has a readonly state and the various flavors of
buttons which have active state.
The Tile widget set generalizes this idea: every widget has a
bitmap of independent state flags. Widget state flags include
active, disabled, pressed, focus, etc.,
(see widget(n) for the full list of state flags).
Instead of a -state option, every widget now has a
state widget command which is used to set or query the
state. A state specification is a list of symbolic
state names indicating which bits are set, each optionally prefixed
with an exclamation point indicating that the bit is cleared
instead.
For example, the class bindings for the ttk::button
widget are:
bind TButton <Enter>{ %W state active } bind TButton
<Leave>{ %W state !active } bind TButton
<ButtonPress-1>{ %W state pressed } bind TButton
<Button1-Leave>{ %W state !pressed } bind TButton
<Button1-Enter>{ %W state pressed } bind TButton
<ButtonRelease-1>\
{ %W instate {pressed} { %W state !pressed ; %W invoke } } This
specifies that the widget becomes active when the pointer
enters the widget, and inactive when it leaves. Similarly it
becomes pressed when the mouse button is pressed, and
!pressed on the ButtonRelease event. In addition, the button
unpresses if pointer is dragged outside the widget while Button-1
is held down, and represses if it's dragged back in. Finally, when
the mouse button is released, the widget's -command is
invoked, but only if the button is currently in the pressed
state. (The actual bindings are a little more complicated than the
above, but not by much).
Note to self: rewrite that
paragraph. It's horrible.
Each widget is associated with a style, which specifies
values for element options. Style names use a recursive dotted
notation like layouts and elements; by default, widgets use the
class name to look up a style in the current theme. For example:
ttk::style configure TButton \
-background #d9d9d9 \
-foreground black \
-relief raised \
;
Many elements are displayed differently depending on the widget
state. For example, buttons have a different background when they
are active, a different foreground when disabled, and a different
relief when pressed. The style map command specifies
dynamic option settings for a particular style: ttk::style map
TButton \
-background [list disabled #d9d9d9 active #ececec] \ -foreground
[list disabled #a3a3a3] \ -relief [list {pressed !disabled} sunken]
\ ;
widget(n) , style(n) , TIP #48
tile 0.2 intro(n)
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